GamerDude96's Forum Posts

  • PAUSE MENU UPDATE 1 - PAUSE MENU COMPLETED

    The pause menu has been completed. Tasks are done and now I can move on to the next list of tasks.

    1. Design pause menu

    2. Make selectable options for the pause menu

    3. Make a Confirm option if player is sure to quit game

    4. Exit game and return to main menu

    Menus are the simplest and easiest things to do when working on a project and it helps set the overall design/theme of how everything will look.

    Take a quick look

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    So now the tasks left are these...

    1. Top 5 leaderboard & enter your name

    2. 2-player Mode

    3. Go to next level

    4. Pause Menu

    5. Preview

    6. Getting my Icon alert to work

    7. Some layout transitions

    8. Ending

    9. Animation action (when level is beaten)

    10.Let player know the amount of systems you have to destroy before the game starts

    I will probably most likely work on doing some layout transitions or going to next level.

  • RESTART GAME UPDATE 2 - RESTART GAME COMPLETED

    Hey folks, I've completed the restart of the game and now I'm off to see what other things needs to be worked on for the game.

    So far the tasks I have left for completing this game are...

    1. Top 5 leaderboard & enter your name

    2. 2-player Mode

    3. Go to next level

    4. Pause Menu

    5. Preview

    6. Getting my Icon alert to work

    7. Some layout transitions

    8. Ending

    9. Animation action (when level is beaten)

    10.Let player know the amount of systems you have to destroy before the game starts

    Wow. I can't believe im getting near to finish. I will work on the easiest things out of these tasks and work my up to the most difficult tasks. Im really excited for this game to get complete because Im really anxious to work on my new project i've been dying to finally fully start! But for now, I will continue to push to finish this project AND THEN announce my new project soon. So this new update will be focusing on the Pause Menu. It's the easiest to complete and it won't take long.

    PAUSE MENU UPDATE 0

    This Task update is very simple. All im doing is creating the pause feature for the player to take a short break.

    The tasks for this are...

    1. Design pause menu

    2. Make selectable options for the pause menu

    3. Make a Confirm option if player is sure to quit game

    4. Exit game and return to main menu

    That is all for this update, but check out my new menu update for SCORPIUX

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  • I fixed the issue. Thanks everyone

  • birdboy

    Thanks for your concern. I have found what's going on now. My player's life points is recorded in a "key" and so when I do restart the game, the life of it still shows "0" even though it had reset "code wise" because it's in a memory "key" and the last number it reached was 0. So it's working and the reset of the global works. It was that, that was throwing me off and made it look like nothing wasn't resetting.

  • No, the "GoToNextLevel" Function is on it's own. The Code underneath it is it's own thing for the player resetting the game when the player(s) dies. I just have that there to work on down the road after I get the reset done.

  • I answered my own question after looking at the pics closely myself. The globals are resetting, it's the "Game" sprite variables that aren't resetting. How do I reset that?

  • Im trying to reset the game once player loses all lives. This should be very simple to do but im not sure why my global aren't resetting after the player dies and leaves the layout. I even tried to see if it resets without going to a new layout afterwards so I can see what coding is affecting this but nothing resets.

    I only have this event to reset the game and all the variables. Everything else works but that.

    And this is how it looks on start of layout. There's not many globals either so im not sure why it's not working.

  • Hello guys, I got some new updates for the game👍🏾

    RESTART GAME UPDATE 1

    I've gotten some good work done so far. I have made the character animation death, I got the events done for the lives and just making sure things get reset right. I also worked on making sure, the player doesn't lose extra life from colliding into the enemy.

    So the tasks I completed so far are...

    1.Death from collision with enemy

    2.Player animation death

    3.Respawning player back to position after death

    4.Setting enemy back to their positions after players death

    5.Subtracting the lives of the player

    6.Show "Game Over" text

    7.Resetting/restarting all variables once game is over and go back to homescreen when player loses all lives.

    I have not yet done the last task, but I wanted to make sure all the coding for the others were done right before resetting all the variables. Once I done with this, I can work on the leaderboard and extra lives. I Will see, but that is all for the update today.

    Take a look for the game over animation...

  • Happy Saturday everyone! Im here with the levels update, so lets get to it.

    LEVELS UPDATE 2 - LEVELS COMPLETED

    Im officially done with all the levels! Now that I've completed this, I can officially start working on resetting the game!

    RESTART GAME UPDATE 0

    In this area, I will be focusing on properly working on getting the player to die from enemy and to restart the game once all the lives are gone.

    These tasks will include...

    1.Death from collision with enemy.

    2.Player animation death.

    3.Respawning player back to position after death.

    4.Setting enemy back to their positions after players death.

    5.Subtracting the lives of the player.

    6.Show "Game Over" text.

    7.Resetting/restarting all variables once game is over and go back to homescreen when player loses all lives.

    That is it for now. But im happy great progress is being made. These tasks shouldn't be long to do.

  • Hey hey, im back with my update! So let's just get to it.

    LEVELS UPDATE 1

    So I decided that there will probably be about 18 levels for this short arcade game. I think it's a reasonable amount of levels amount that isn't too short but also isn't too long. I have completed 12 levels so far. So once I finish with completing all the levels, I will double check all the levels to make sure the difficulty is reasonable to set at.

    After this, I can work on resetting the game, work on hi-score leaderboard and create an ending for the game. That's all for the update folks! Hope everyone have a good week.

  • Im back with another project idea that I had in mind at the time, but was put back for a reason.... This project that I thought of at the time is called ILL-LEGAL INTENTIONS. This game came in mind from mass shootings and how many of the shooters claim or was labeled as "ill" from their horrific actions. It was planned to maybe become a 3D shooting game, but because this type of game is a very sensitive and controversial to make, it was obviously put in the trash. But there was actually a lesson that was going to be made from the game. The real lesson is to not even play the game at all if you think k*ing is fun, despite it being a "game". It was really test the player's mind and morals.....

    I didn't get far with any other thing for this project. I literally stop at the menu screen and decided, this may not be a good idea.

  • hmmm, im not sure. I wish I could help you on this, but I don't know enough on how JSON script coding works or whats really going on behind it :(

  • Okay....so I took a look at it and compared how it was coded vs how your JSON script was coded. Since the two was kinda unclear to tell exactly what the brackets were. I think I saw some red flags of yours that I notice looking at the tutorial scrpt...

    I put the number so you can tell where I think your mistakes were at. At the beginning of 1. is the bracket green like in the tutorial JSON you copied from?

    On 2, I not sure if it makes a difference but the brackets seem a little too spaced apart and the "]" above the circle of 2 of you Coding, should be over a bit like it is in the original JSON script.

    and for 3, I notice after it says "Dialogs": { in the orginal JSON script, your is scripted like this "Dialogs:{[ ......should this "[" be below that, like it is in the Original JSON script?

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  • Oh my gosh...this way too big to try to compare the two. Can you post them side by side so we can see exactly whats going on with the two?

  • What does the JSON script coding from the tutorial look like? Post a screen shot of it and compare how the JSON is scripted in it vs how you have yours scripted. If it is followed as you mentioned from the tutorial you referenced from, then it should be coded the same as so. Again, I don't know much about JSON script, let alone JSON script coding, but tracing back is always good when your not sure of why your coding isn't working.