gaboduarte's Forum Posts

  • Hi guys! I'm about to finish a project I must submit to the app stores (iOS e Android) and while everything went smoothly with Cocoon (save for some tiled backgrounds...) I wanted to test the other exporters.

    I tried Crosswalk and everything was smooth until I ran the app - it crashed before anything appeared on screen.

    The problem I'm having is: How can I access the log errors for the app? Since I have uploaded the apk, I don't have a debugger to catch the problem and bother you guys here in the forums! Anyone have any hints on how to do it?

    Thanks!

  • How's the new plugin?

    I'm about to finish a project and I'm still figuring out if I should use Cocoon or Ejecta...

  • It's nice to know they are updating it!

    Ashley, will you update your forked version to the 1.5 as well?

  • You could use the Period Offset to set its initial position on another part of the sine "wave". That's how I do it anyway

  • It seems WebGL doesn't suffer from that - only Canvas2D will accumulate memory... That's what I got from what Ashley wrote.

    I'm finally finishing my project that's gonna run on iOS. I'll post some info, but from what I've seen on the profiler the memory does go up and down when switching the layouts.

  • That's exactly what I was doing... I'll check it out!

  • I tried running the project with the game inside the "App" folder, and I get a "javascriptcore.h not found" error. Did you guys have this problem as well?

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  • [quote:30kqbfeg]It's the 'ç' character in 'cabeçaGato'.

    Bingo! I usually don't go for latin characters but this wasn't exported by me, and I didn't double-check that! Sorry for the confusion!

    [quote:30kqbfeg]Nice cat, btw.

    Thanks! My wife wrote and illustrated a book, and I'll try to publish an eletronic version of it. I'll definitely post the results once it's done.

  • lucid

    I'm not if this is the best place to post a (possible) bug, but this seems related to the C2 plugin.

    I just started importing some spriter animations in my project, and this file I'm attaching here has a problem:

    Every loading procedure (drag-drop to c2, running the project, changing animation, etc) is ok, no errors at all, but the "background" image (the cat's face) doesn't appear on runtime. Its initial visibility is false.

    Looking at the imported files on C2, I can see that every sprite has initial visibility set to "Invisible", but I can't understand why that particular image won't appear.

    Do you have any idea why this is happening?

    Please excuse me if I missed something in the process

    Thanks!

  • Yay! I've started using Spriter for real this month, and the improvements are really showing! Glad I paid this pre-kickstarter!

  • I'm finally re-downloading the XCode to start messing around with Ejecta.

    Ashley, do you need any more help with this?

  • Yay, new update with Ejecta fixes!

    I'm currently using CocoonJS (easier to test with the Cocoon App), but I can't wait to try Ejecta!

  • Guys, I know this is kinda off-topic but you've been active around here so I rather ask:

    What's the situation regarding app updates? I remember people complaining that if you issued an update to the stores, the game's saves would be wiped.

    Is that still happening?

  • Yay! Glad you liked it!

  • I usually set Vector Y to a percentage of its original value. (something like: "Set VectorY to VectorY * 0.2")

    It's less tight, but I think it's more natural... It really depends on the dynamics of your game.