gaboduarte's Forum Posts

  • Wow man!

    I animated my logo with Ease Tween, now moving on to alert messages and dialog windows. These "OnTweenEnd" are PERFECT for this.

    Thanks a lot lunarray!

  • Austin, I tested using the condition "On Login" for restoring the user's mouse control. It worked fine, however if the user closes the window by clicking the "X" on the top right corner, the condition is not completed.

    *edit* Typing a name also works!

    *edit2* I also noticed that, upon allowing Clay.io to post on your behalf on facebook, the button is labeled "Play Game". It sounded a little weird :P

  • Yeah! So nice to see you're still updating your plugin!

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  • 1- I'll try that soon, I'm fairly sure it'll do the trick.

    2- Silly me! It was definetly blocking the popups!

    Thanks!

  • Great, if there's no impact in the performance, there's really no need to remove them. Thanks Ashley!

  • Hi Ashley

    I am currently working on a template project, building those annoying parts of making a game (sound events, alert dialogs, menus...) one-time only, so I can focus on the fun part later! <img src="smileys/smiley4.gif" border="0" align="middle" />

    I noticed that, when exporting a project, a plugin (i.e. Keyboard) without any mentions in the event sheet will still be present in the exported c2runtime.js

    I'm wondering about the disadvantages of having them there. Will it slow down the game in a noticeable way? Would it be useful if we had an automatic way of removing those objects?

    This is currently not a problem for me because I'll be removing any stuff I won't need from my projects at the start. However, if I wanted to make a cross-platform game, I would love to simply comment the Keyboard or Touch conditions in the Event Sheet and not have their respective plugins in the exported version.

    Thanks in advance!

  • Hi Austin, great update!

    The prompt login is brilliant!

    I'm just missing a condition for when the user closes the login window (by cancelling or logging in) because right now there's no way for me to block the user clicking objects in the back. I want to be able to restore a "avoidClicks" variable I'm using to control it.

    Is it possible for you to add that as well? <img src="smileys/smiley9.gif" border="0" align="middle" />

    Thanks a lot!

    EDIT:

    I think I have a bug with "Tweet" and "Post to Facebook Wall". The status bar on the browser tells me it is contacting clay.io, and I can see a white pixel around the bottom left corner, but then nothing else happens. I tried these actions both when logged in, and before hitting the login window, by the way.

    EDIT 2:

    Sorry to be a pain in the arse, and this is unrelated to the plugin itself, but I couldn't find your assets anywhere on the site. I thing you should provide them so I can make an awesome button with your logo :D

  • Hi Austin

    Just started messing around with Clay.io

    Good job! I'll probably use it on my future games!

    Two questions:

    1- It seems the login window is automatically shown at the start of the project. Is there a way for me to avoid this, and show the login window via events?

    2- What happens if a user is offline and awards an achievement? Do I have to program this myself, or will Clay.io automatically sync this when logging back in?

  • Hi guys!

    I'm sorry I'm not proficient with coding, but could this be used to encrypt our games online?

    http://binaryjs.com/

    and here's the Reddit page I found it:

    http://www.reddit.com/r/gamedev/comments/x87zr/html5_game_devs_i_built_a_framework_for_realtime/

    Thanks!

  • hi lunarray!

    I started using it! It is so much better now!

    One bug I noticed so far is that I can't use a single zero on the initial/target dialogs for rotation. There's no crash or anything, the object simply stands on the initial angle.

    EDIT:

    Ugh, nevermind, I was using relative (so 0 for target made it rotate zero degrees) <img src="smileys/smiley11.gif" border="0" align="middle" />

  • ugh, still didn't find the time to test it... <img src="smileys/smiley19.gif" border="0" align="middle" />

  • GREAT!

    Perfect timing as well, hopefully next week I can start working on my games <3

  • LOL I was searching in the forums about sound volume, and found my own topic! <img src="smileys/smiley17.gif" border="0" align="middle" />

    Anyway, method number 1 works GREAT!

  • hahah don't worry lunarray!

    I'm in love with your plugin, that's all! XD

    I've looked into your code, and I'll try to mess around with it tonight. If I make some progress I'll post it here.

  • Hi folks!

    I'm working on a project template for my games, and I noticed I could make it even more moddable if I was able to create a layer at runtime. It's not a big deal, but I figured it could be nice. So, anybody else thinks the same? Is it even possible? :)

    For example: I'm making a Alert box (a simple "Are you sure? Y/N" box for user confirmation). I've decided to the whole creation, animation, and commands in a separate event sheet. However, to make it work perfectly, I have to create a layer "Alerts" on the layouts I include the event sheet, so I don't get problems with Z-ordering.

    Like I said, creating a layer for this is simple, and I wouldn't propose this feature solely on this, but I imagine creating a layer at runtime could be useful :)

    Thanks!