Hey Community.
I wanted to ask, if someone has any idea, on how to "cancel" the current jump animation, and let the player figure fall down again.
I tried to set the jump strenght on "press jump key" to the normal strength, and on "realease jump key" to 0 strength, but it did not affect the
current jump.
My current Configuration for jumping and movement.
For example, the jump strenght is 450px, but the spikes require him to move through them, which is not possible, since the initial jump cant be canceled.
Thank you for any answers, and i will gladly help further in explaining my problem, if it was unclear.