PeterPlatter's Forum Posts

  • That looks like something that I could use on one of my dozens of conceived-but-not-started projects

  • That should be released on GameBoy or DS. It's amazing.

    Also... how did you do the light?

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  • C2's recent updates seems to improvement performance on mobile.

    Also loads of new Additions

    It is much better now, and I haven't done anything to fix my tablet. I actually reached the first checkpoint and then a few more

    I like the "revive" option - it allows for much smoother gameplay.

    I'm impressed with the graphics and I imagine it must have taken loads of time to make the 3d models.

  • Does it lag a lot? Unplayable?

    I was told recent changes on Intel XDK/Cordova effects performance.

    Were the controls easy to use and understand? Intuitive?

    Nexus 7 was Google's first tablet. The game is barely playable, but it's the same with almost anything, including Chrome. I'll probably install some lightweight Android distro soon and we'll see how that affects things.

    The controls are easy and intuitive but I keep forgetting to jump (no idea why), so I die a lot in pits Also in the beginning I thought that pressing the direction button would move me to one of three "paths". I didn't expect smooth left/right movement because 1. I'd probably do it that way (to make game simpler and less " strategic ") 2. I rarely read tutorials (sorry about that).

  • Already downloaded. Looks good and seems quite fun. Unfortunately it's a bit choppy and slow to respond but that's entirely my fault - first gen Nexus 7 didn't age gracefully.

  • Reminds me of old Fallouts (1, 2 & Tactics). And that's good.

  • Looks ambitious. Just to let you know, there is already a game called Shelter and soon they will be releasing a sequel. Sorry about that.

  • I like the "before" graphics but the simple truth is that pretty games market easier.

  • I've found a problem on Android - the total results reset to 0 after quitting the game, so they are really total results for the session.

  • Really nice graphics and I love what you've done with Flappy Bird/Swing Copters idea. My current high score is 34 and it seems like I will be playing a few more times.

    Great job.

  • I have not tried to incorporate it yet but after first glance I notice that there is no banner ads. Is it only possible to display interstitials for now?

  • New character joins the game!

    One small update for "Swingy Angie",

    one giant leap for MiÅ› Antoni.

    Google Play http://bit.ly/1tNypD4 and

    Opera Mobile Store http://bit.ly/ZidUSf

  • Swingy Angie just got major overhaul.

    Changes:

    • Now you can actually WIN the game! Not saying you will, but it's an option

    also:

    • updated graphics
    • additional sounds
    • new score counter
  • Cocoonjs or Intel XDK Crosswalk which one of them u used and what was the layout and window resolution ??

    I used Crosswalk.

    Mainly because they say that we should be using it Also it's very simple.

    Window resolution is 480x760 and layout is 520x1280.

    By the way. Swingy Angie got rejected from SlideMe store. Apparently they're banning all swing copters clones:

    [quote:57ypypro]*INADEQUATE CONTENT OR FUNCTIONALITY:

    Due to the overwhelming volume of Swing Copters clones or similar games being

    submitted to our store through our free developer registration, we are not

    currently publishing or approving such application submissions at this time.

    SlideME is a curated store, which means our New Release feed is hand-selected

    for a variety of applications; and we do not flood it with similar or

    repetitive content in any automated fashion.

  • Swingy Angie just got major overhaul.

    Changes:

    • Now you can actually WIN the game! Not saying you will, but it's an option

    also:

    • updated graphics
    • additional sounds
    • new score counter

    Google Play and Opera Store. I'm waiting for approval on three other appstores.