fantasyjam's Forum Posts

  • If I was a Construct user, I would hate having to open a cap file to get a few graphics for another cap file. I would rather just import the images... or am I missing something?

    There aren't many graphic resources that give developers enough to make a decent-looking game, and the helpful resources cost money, so the point in packaged graphics is shot.

    I may abandon the project all together, because nobody wants to "support" everything. I get the same reaction from Game Maker people. They don't want non-GM games to use their graphics. It's absurd. I really don't know how this has any logic in it.

    Well, the project is put on the sidelines for a while at least.

  • It's a text-based game, I believe... similar to those gang war games people used to put in their signatures.

  • SuperV, I could essentially set up a file-sharing area for us, an upload script, and make sure everything is categorized. The way it would work is you would log into the site (my site, ha) and go to the upload page. Then, you'd simply upload your files, and it would upload them to your user directory. This is how Geocities and all those other free webhosts work, too.

    Further onto the topic of Construct-only graphics:

    Jeswen, I said before that I was supporting all forms of game development, and some people can't even play Construct games, so why not support actual programmers? If I was making a game, purely in Python, but couldn't draw if my life depended on it, you wouldn't help by giving me graphics? Just because I don't use Construct?

    I'm moving away from Windows, and Construct is DirectX-based, so I've abandoned it. I want my games to be playable in Ubuntu and all those other Linux distributions, along with Windows.

    Construct is a great app. I'm not bashing it!

  • Just a bit of an inspiring webpage: http://www.fantasyjam.net/ggr

    I don't have anything other than text at the moment.

    If I could get some resources collected, I would get our first package uploaded.

    Also, in a short while, that site (FantasyJam) will have a complete forum system, so we could theoretically keep in contact through the website. I just need to get the PM and Reply features ready.

  • Just to clarify, this graphics pack would be useful for more than just Construct users, and those trees look great. Any chance of outline-less versions for anyone using sprites outside of that style?

    I will mock up a website in a couple days and include those trees as a start. What would be a good title for the graphics pack? I'm thinking we could separate the packs into an audio pack and a visuals pack.

  • Aw, finally, Plasma is in there, and I decided I wasn't going to use Construct any more. Wish me luck.

  • What would take a while?

    I'm trying to get other artists to chip into a graphics resource. I will contribute some character sprites and some other small things. We should provide GUI parts, possibly some emote bubbles, and some trees and buildings. Some tiles for RPGs would probably be a good idea, as well.

    If any artists are interested, I would love to see some samples or receive whatever will be contributed. This will be useful for all game engines; not just Construct. This graphics pack could become useful in the Game Maker community and the RPG Maker community.

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  • I posted the idea for a Construct RTP for graphics and sounds a while back, and I think I'll hold up my end of the bargain, or just share any graphics I can spare. I really want your thoughts on an old RPG Maker XP edit I made for the good ol' VBGore users: http://www.syboard.net/mmorpg/fjarmor.png

    It isn't all that original. I'm just a fan of The Legend of Dragoon.

    I made a new character art style with the red armor, as well: http://www.syboard.net/mmorpg/fjpreview.gif

    This one is what I was working with as the character style in my Sims style game.

    If anyone wants to team up to create a Construct Graphics Pack or just a compilation of royalty-free graphics (optionally, sounds, as well) for all freeware games, please, post a reply. If you like the idea but can't help, you're welcome to show your support for the topic by saying so. I'll be setting up a website for the compilation in a week or two if enough people are interested.

  • I'm told Blender is way behind the other 3D suites, like Max and Lightwave. Is this true? Well, I have started working on my first Blender model, a self replica (body, hair, clothing, etc.): CLICK!

    Also, I recently colored my Red XIII line art: http://www.sheezyart.com/view/1873307/

    I quit messing with Construct, because I want my games to be played in Linux as well as Mac and Windows. I have a little experience with Python, because I made some scripts for XBMC on my Xbox. I'm thinking I will make my 2D games in Python, optionally with PyGame, and my 3D work will be in Blender's game engine.

  • The controls:

    Mouse controls the start menu (the opening screen).

    Choose new game, choose Town 1, customize the character using the arrow keys, press enter/return, walk around in the really basic world, click the icon in the bottom right corner to toggle on/off the build mode, and while build mode is on, click the brown box thing that was meant to be a dirt patch thing. You can also have build mode off and hold down the left mouse button and have the character point at it.

    The changelog (not a lot of reading) explains everything, I think.

    Oh and I think I'll be focusing on Blender for a little while.

    Blender does a pretty good job from what I've seen done with it (Big Buck Bunny), and I can get the game to work in Windows, too, so there's some cross-platform goodness.

    I think I found quite a lot of bugs in Construct trying to make the guard NPC have depth... or I just couldn't find the right way to code it. And the Flame effect didn't work for me. All it did was color over my objects with a single color, yellow, by default. I don't know if it's the fault of my ATI card or the program. Anyway, check back later, friends!

  • The game's webpage is at http://www.fantasyjam.net/index.php?act=games&game=work

    The latest version is 0.0.3, and you can download it from http://www.fantasyjam.net/dl/games/symeez/game003.exe

    The biggest problem I have is I have grown to like Ubuntu, yet Construct is Windows only. I can't even run my games in Wine, so I'm going to scrap my Construct work and start using Python and PyGame. I'm also using Blender for anything 3D, and I may make a game in that... once I figure out how animation works. Wish me luck.

  • This is the genre of game Construct excels at. I like the graphics. Mind if I ask how you plan to create the levels? If so, how do you plan to create levels?

  • I use only PNG and BMP formats. Who in their right mind would use JPG?

    I haven't checked if it was added yet, but I want GIF import for the animations.

    Anyway, thanks for the awesome updates!

    (0.96.3 crashes a lot and had some slight annoyances, so I kept 0.96.2 for a while.)

  • A few titles for the effect... off the top of my head:

    "Super Mega Particle Movement Thingy"

    "Particle Visualizer"

    Really, I think particle is taken by something else?

    "Wavy Prettiness" Good?

  • OMG! That's awesome! The pentagram; not the other stuff. Still, it's all looking pretty good, and I hope to see all of it built into 0.96.4!

    The pentagram runs fine on my computer, and the others run without any slowdown. Heck, I ran them all at the same time while typing this. Very nice performance rate. I would use the flame effect for torches on my main menu screen, and I've seen similar effects to the swirl used in XBMC... Xbox Media Center.