fantasyjam's Forum Posts

  • You combine the behaviors and disable the gravity of the ball behavior. You have to adjust the settings a lot to get it to act the way you want it to, but I'm positive it works, because I did it myself.

    Here's a link to the cap I was using the behaviors in: CLICK HERE!

    It has a few bugs and needs a lot of work, but it works.

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  • The "Lost Coast" mod is the most demanding HL2 game. If you can play Portal, you can play Episode 2, I imagine. Not sure.

  • Oh, I did not know that, sorry. <img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /> Sorry about that.

    I thought a white filter would make the sprite brighter or something. It doesn't?

    If we could have an "original color" reset button on the color picker, it could relieve a little confusion in the future. Animation states are still better if you want to change specific colors, though.

  • Zuma turret example

    This was quickly made, but it works well. It's like the turret in a game like Zuma Deluxe or Sparkle. I also included a purple ball and two walls. The blue wall is the no-grav wall, while the red one is the yes-grav wall (lol), and, every time you shoot the purple ball, the walls invert, making the gravity different.

    Future Plans

    [quote:1uwzdq9y]My plan is to have four walls, each a different color. Shooting a wall with a specific color ball will change the wall to that color. Whenever the "special" ball hits the matching color, you gain points and the walls randomize their colors; whenever the ball hits another color, your score drops.

    Also, whenever the dynamic ball is hit by your ammunition, its fill color will become its border, the fill color will change, and the ball will be attracted to anything sharing the border color.

  • I think this is part of the reason Flash games are so demanding on system resources. I love vector graphics, but I don't need them, because I can just make a large resolution image and shrink it down dynamically for the sake of later zooming into it.

  • Yeah, color filter doesn't quite cut it. There's no "remove filter" option to blink an object red or something, so I have separate animations for such things.

  • suggestion: path following

    Alright, I need to have a bunch of marble sprites follow a path in a tube (or half-pipe) picture. This could be a built-in feature of Construct, a behavior. I could set a start point, an end point, and a path (an invisible line) for the behavior. Everything with "follow path" checked in their properties would connect to the path on contact with it... or could be coded to connect only to objects already on the path.

    Obviously, this would allow one to make a game similar to Zuma or Sparkle, and I believe I would actually like to make a game like those. I'm not sure if I could do it without some sort of behavior built into Construct, but I've done similar things in ActionScript 1.0, so I'm positive it can be done.

  • That's a good idea, because sprites aren't vectorized, and puffing up an image makes its flaws more apparent, anyway. However, I still would rather have the game stretch to fill the entire screen. I hate empty space.

  • You can still play Oblivion on older hardware.

    http://www.oldblivion.com/

    As for Stalker, that one might be okay, but it really looks bad without the lighting on, which will indeed need newer hardware.

    Oldblivion crashed all the time when I tried it, and it worked but made the game *slower* on my cousin's computer, but, I guess, it helps someone.

    I got a $40 AGP card from TigerDirect a couple months ago, and I absolutely love playing Portal and Oblivion. I also play Half-Life 2 every once in a while, and I play a few other awesome-looking games. If I want to play Morrowind, though, I have it on my modified Xbox, well, I have a modified Morrowind on there. (It's a ghetto version of Oblivion.)

  • I'm using the platform behavior to make balls fall in a specified direction depending on which way gravity pulls them. To disable jumping, you just set the jump strength to zero. I'm sure that's not how the behavior was intended to be used.

  • It would be easy to add. Basically, you'd have more than one button type and be able to switch between them or just have three or more button objects on the list of objects to add. I wouldn't use these buttons, because I like making my own, but it would help the less artistic individuals. Am I right?

  • I know you can use sprites (with multiple animation states) to make animated and interactive buttons for your GUI, but I was thinking there could be options to change the way regular buttons look. For example, you could have circular buttons, rounded corner buttons, and whatever else can be thought up. It's a good idea, yes?

  • I'm sure people would be perfectly fine with their uploads being shown in the program as examples. Their work is already shown on that Uploads forum, anyway! I don't really see a difference.

    "You cannot make another post so soon after your last."

    Er, okay, fine, I'll wait and copy/paste this post later. Okay, posted.

  • I was messing with the ellipse as well, and I noticed it doesn't roll unless it's tilting off another object. It's not a big issue for me, but I did think it looked a little odd.

  • I just wanted to confirm this little glitch. I'll wait for it to be fixed before I continue toying around with 3D boxes. There's also a glitch in the object bar. I renamed a red square from "Sprite" to "redsquare" and the name didn't change on the object list.