another grat update! I'm so glad i didn't have any problems with loading earlier developed game in this build
I have one question though. I had a pretty big (in a sense of number of objects) layout. I wanted to get rid of it, I wasn't going to use it, so I deleted it. Later on I noticed that construct tells me, I can't give my object name of the sprite that was in the previously deleted layout. So it made me wonder, are those sprites saved somewhere in the cap despite I deleted the layout they were on? And no, I don't have them placed in any other layout. And YES! they show up in the event sheet editor as objects for actions and conditions. So the real question is are these objects going to be exported in the final exe despite the fact, that they are not used anywhere? and how can I delete them if I can at all?