Ethan's Forum Posts

  • Great seeing this game progress.

  • This is such a great idea.

  • It would be a nicer effect i think, from an aesthetic point of view, to have those column word tiles actually slide with lerp or tweening rather than just having the letters jump, in my humble opinion.

    But then again i do tend to overcomplicate things.

  • This is awesome. Great idea and looks well executed.

  • Are all the other files in the same folder?

  • I think it's been posted about before, and I believe it's on Ashley's todo list.

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  • I'd just like to post my support for such an extension, it would be great.

  • Good job so far.

    It crashes Safari browser though. I think theres something it doesn't like. Its not uncommon though, i think it's a safari problem.

  • Heres an update to the game.

    puzzle bubble Beta 2

    Unfortunately i haven't had a lot of time to construct, but i'm still slowly plugging away.

    Small list of changes:

    -Play area widened to allow greater variety of level / puzzle designs. (may get bigger when i eventually change game to a 16:9 aspect ratio)

    -power ups are now solid like bubbles (before you could pass through them but i decided i didn't like this).

    -Started work on some temp animations and effects to integrate the code into the engine, but still no graphics or sound.

    -levels now progress automatically if you win or reset if you loose. Still only 5 test levels so far.

    -new pointy arrow, but does not show rebound angles (need power up for that).

    -rows drop down at different intervals depending on level now. The idea being on later levels they drop quicker to make the game harder.

    Will probably add score next.

  • I love steam punk.

    This looks really good.

  • Theres the easy tween behaviour, or you could lerp it.

    put sprites into a family.

    if left arrow pressed and variable = stop, set family variable "target_pos" to self.x - what ever, set variable to left.

    if variable = left,

    sub event

    distance to "target_pos" > 1, set family.sprites x pos to lerp(self.x, "target_pos", dt*speed)

    distance to "target_pos" <= to 1 set variable to stop.

  • I enjoyed it.

    Perhaps you could make it so left click rotates the selected shape and right click flips it, as it felt quite slow and unintuitive having to keep going down to the corner of the screen and clicking the buttons, especially as your timed.

  • Same as Arima, game loads but when i try to select a level it crashes Safari. It's not the first game to do this so probably nothing you can do unfortunately.

    Honestly i wish you'd stop adding Multiplayer to these polls, it always wins and the answer is always its to difficult and impractical right now, so why do it?

    You know it's not the right time for it and those votes could have been used to promote a different choice, as those who want multiplayer might not want the second favourite on the list as an alternative answer.

    You may as well have added the option of 3D or native .exe support.

  • You should probably start with the beginners tutorial.

    I think it's included, but you can also find it online here