Ethan's Forum Posts

  • Well you could either use the same block but set it's animation frame at random, or keep the same conditions and create a series of sub events like

    conditions

    start of layout -

    + for loop "y" 1 to 10

    + for loop "x" 1 to 10

    action

    set local variable to random(3)

    sub event condition

    +local variable = 0

    create sprite type 1

    +set position x to 60*loopcountx

    +set position y to 60*loopcounty

    sub event condition

    +local variable = 1

    create sprite type 2

    +set position x to 60*loopcountx

    +set position y to 60*loopcounty

    etc

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  • Happening again now.

  • I havent looked at your file, but you can just put the different blocks into a family to pick randomly.

    Then the event (fake code)

    conditions

    start of layout -

    + for loop "y" 1 to 10

    + for loop "x" 1 to 10

    actions

    create family sprite

    +set position x to 60*loopcountx

    +set position y to 60*loopcounty

  • by subtracting them? 657 - 600 = 57, 657 - 650 = 7

    You could also put the numbers into a string, str(657) then pick the letter based on its position, and convert it back into a number int(mid(1,1)) would return 6.

  • The apple app store was the same until it became over saturated. Now it's 90% going to a few big companies and 10% spread between the rest. I don't see this being any different, theres less crap to sift through unless they have better search or spotlight features than apple to get you noticed.

  • Also not being able to paste an action directly into an empty event like you can a condition, you're either forced to copy the whole event line and delete the actions you don't wont, or else paste the action in the same line it was copied from them drag it to the empty action line.

  • Is there an easy way to break out of a sub-event?

    It's super easy to drag the event line to the right and indent it as a sub-event but i find it very frustrating trying to break out of it again. Ideally i'd like to just be able to drag the line back to the left again but instead you're forced to go above the next line up, which is particularly annoying if you have multiple sub-events on one line.

    Also trying to delete the line that sub-event are attached to but keep those events is annoying too.

    I know there are short cuts and hot keys, but in my opinion it's no excuse for bad design.

  • o we have no solution how to detect the matched block (mininum 3 blocks) and make it destroy at chain.

    Understanding this simple code by R0J0hound will allow you to make any type of matching block game.

    scirra.com/forum/matching-more-than-3-sprites-gem-matching_topic51703.html

    You don't need templates or extensions just a better knowledge of construct.

  • I'm also experiencing this problem, as described. Also right clicking the icon on the menu bar and selecting Close does nothing either.

    I'm on the stable R114 though.

  • Thanks for taking the time to do this each month.

  • I think when it was first implemented it was supposed to be how much the site trusts you and gives you permissions to access areas and edit stuff like a wiki.

    In reality it's more like a game, a way to encourage people to join and stick around as people naturally like compete and gain the highest score.

  • Your not really part of the community until you've pressed the button and lost the reps, we've all been there, it's like a right of passage.

  • Are you on mac or pc? Theres quite a few for mac.

  • Yes please.

  • If you can add physics to the vertices then you could make soft body dynamics like in the game Gish.