Well you could either use the same block but set it's animation frame at random, or keep the same conditions and create a series of sub events like
conditions
start of layout -
+ for loop "y" 1 to 10
+ for loop "x" 1 to 10
action
set local variable to random(3)
sub event condition
+local variable = 0
create sprite type 1
+set position x to 60*loopcountx
+set position y to 60*loopcounty
sub event condition
+local variable = 1
create sprite type 2
+set position x to 60*loopcountx
+set position y to 60*loopcounty
etc