Ethan's Forum Posts

  • I'm afraid that method doesn't seem to have worked either, unless i haven't implemented it correctly, or i haven't explained clearly what i'm trying to do. I'm sure the fault lies with me.

    This is what i'm trying to accomplish,

    sprite.instance1 overlaps sprite.instance2, and sprite.instance1 variable=1, and sprite.instance2 variable=1, then destroy both instances.

    if sprite instances have different variables then destroy neither.

  • I'll try that, thanks for your help.

  • I've had a go with drawing tablets but moving my hand whilst looking at the screen i found felt very unnatural. I'd like to try an LCD screen tablet but the Cintiq is very expensive unsurprisingly.

    There are alternatives though for a fraction of the price, mainly from china. I wonder if any one has used them?

    Yiynova 19" and Kingtee

    https://www.facebook.com/bostoTablet

  • I have lots of instances of the same object and when 2 overlap and both have the same matching variable i want to destroy them. If the variables don't match i don't want anything to happen.

    I've tried multiple different variations of this sort of thing

    sprite overlap sprite

    sub event - for each sprite

    + sprite variable = 1

    destroy sprite

    This works however it still destroys 1 sprite if it has the correct variable and the other doesn't. How do i check both instances during the overlap?

    Thanks.

  • MMF has this really nice feature in the expression calculator where by if the mouse cursor/claret is next to a bracket it will automatically highlight/bold the corresponding open/close bracket. This is very good if you are editing a long expression with lots of parameters or multiple statements.

  • Still an awesome game.

  • I think you need to have pixel rounding checked to avoid getting seams when you scale, as when you scale back to normal size there might be a few decimal difference.

  • I really hope this gets updated, it's brilliant.

  • Merry Christmas!

  • I'm not sure if this is a Website issue or a construct 2 issue but some of the games on the arcade seems to crash Safari Version 6.0.2 (7536.26.17). When they do they usually get about half way loaded then the browser is closed with an error log.

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  • If you're unable to finish projects because you lack the knowledge to use advanced features then starting a new, equally complex game probably isn't going to help you.

    Why don't you simply spend time learning the features?

  • Cooking isn't a game genre it's a theme. Your games can be anything you want them to be. Unless you have a specific cooking game in mind?

  • As a colourblind person i find these new forum colours hard to read. Is there a way i can make the text darker when viewing threads?

    Also my accounts showing the name Tom instead of my user name.

    Thanks.

  • They'll probably be a Christmas sale of some sort.

  • > MrMiller - interesting you say that about MMF. I've never used it properly, but I've seen some reasonably complex stuff done with it. More power to the people working with it, I guess :)

    No doubt, MMF2 is a powerful system that has made some good commercial games. You just have to be willing to stomach that fossil-like event system. When I think of that event system, it almost makes me want to pull out a paper graph and some punch cards...

    The Scirra guys used to work with the Clickteam in some capacity in the past. In all honesty, Construct's event system is the modern evolutionary step that Clickteam never took with MMF and appears to refuse to even consider it which is a real shame.

    Jamie Clickteam is coding MMF3, he's well aware of Construct and Clickteam is well aware of Scirra, so i expect the next event editor to be nearly identical to Constructs.

    My concern is that Scirra may have difficulty competing as inevitably Clickteam will support many native runtimes.