Ethan's Forum Posts

  • okay i had them in the same condition box, when i put the "for each" condition into a "sub-event" instead it works fine.

    Can i ask what the difference is?

  • i can confirm it's the "for each" condition causing the error, when i remove it the app runs fine.

  • I see now. The 'for each' sounds very nice.

    I've tried it but when i try to run the app i get this error

    "Temp.exe has encountered a problem and needs to close. We are sorry for the inconvenience."

    I add a box to the frame,

    I create the condition "always" then action fastloop "fall" no.of boxs amount of loops.

    Then next event condition, on loop "fall", + condition "for each box", then the action set box.y to box.y +1

    Then i get that error.

  • I'm using duplicates of the same object and want to access each object in a fastloop, in mmf i'd use the spread value method to identify each duplicate, how do you do it in construct?

    I've noticed in the properties they are listed as having unique id's, how to you retrieve them through events?

    Thanks.

  • MMF has a nice option where by you can place an object on the frame but decide whether to have it created at the start or not?

    Does construct have anything similar? I've looked in object properties.

  • I don't think this is anything for construct to worry about. I'd expect communities like the daily click to happen naturally when the number of people using construct reaches a certain point. That point inst going to happen until at least version 1.0 is released.

    I still don't think clickteam community is so great, not after how many years, 10? Not compared to programs like game maker.

  • Oh yes, you're right thats much better.

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  • okay, good point.

  • Whilst i find construct has a far superior event editor i'm finding eventing in construct to be so much slower than in mmf.

    Also construct doesnt appear to have any consistancy when selecting object actions, you right click to create a condition, left click the object to bring up the actions, double click objects to get expressions, plus you have to keep pressing the next button. I've finding it very slow going.

  • What's the point in having to add the mouse object? I find it really annoying, especially as there is no mouse object visible on the frame afterwards.

    Can't it just be there to begin with?

    If it's for people who woun't use mouse support in their game i doubt the mouse object is very big.

  • I think most people are waiting for construct to mature. It got panned by a lot of people during the first testing which i thought was unfair.

    Once it reaches version 1 and the word get out i'm sure more will come.

  • Ashley (Tigerworks) wrote a nice car movement tutorial on the clickteam knowledge base, obviously that was for MMF so wouldn't work directly, but he explain all the maths behind it and you could of probably reproduced it in contruct woth out too much effort.

    The knowledge based seems to have been abandoned though and most of the pages don't work any more.

  • Also Clickteams wierd fetish for only allowing certain amounts of alterable values and strings and only on certain objects has always annoyed me.

    And not being able to rename flags and things, seemingly small things like that which still don't get done after years of asking.

  • I think that Clickteam has generally been evolving over years, and since they've used the same old source code then they've sort of bolted on new features.

    Apparently MMF2 had a fair bit of the code redone but it still wasn't a total recoding as people seem to think. I asked on their forums and they said they basically had only recoded the Corel bits and weren't about to rewrite over a million lines of code.

    Whilst this makes MMF more stable than Construct i think Construct does some things better, like global events etc.

    Clickteam admit they can't even add 'else' because of the way their event system works. And i think their graphics engine has given them a lot of problems, now they're trying to update to things like Hardware Acceleration.

  • Yes, only construct is opensource. You can sell your games made with it if you want.