Hi everyone, I'm trying to create a slightly more realistic car movement engine by using the physics engine instead.
I reckon I would have it all figured if i knew how to make the physics engine apply velocity to something in the direction that it's facing. That way (hopefully) the physics engine would more accurately handle crashes, rather than making the car go the opposite direction etc.
Anyway I'm assuming it's got something to do with math and trigonometry since velocity seems to be X and Y based rather than directional, but I've COMPLETELY forgotten all that stuff, if anyone could help out it would be great thanks <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />