Ethan's Forum Posts

  • Shame, i really wanted to know what he was on about.

    He seemed very passionate about it anyway.

  • I still don't have a clue what you're on about.

    You can either set behaviour values/properties initially or do it through events at runtime.

    You can control them however you want.

    Are you under the impression that behaviours are games in their own right?

    They're not, they just provide a set of useful conditions, actions and expressions that might be otherwise difficult or time consuming to code on your own.

    Nothing is being interupted.

    You can use other objects and behaviour conditions, actions and expressions in conjunction with them.

    It's how you make your game.

  • I don't think there is at the moment.

    I think with these games you use pixel perfect collision on the ground sprite (none transparent pixels) then to destroy part of it you subtract part of the image by saving that area as transparent in the shape of the colliding sprite object (bomb/bullet).

    I don't think construct can do this yet.

  • Could you save your example and upload the .cap file to http://www.mediafire.com/ so we can try it?

    Personaly i think your problems come from not knowing how to use construct properly (no offence!).

  • I thought floats are whole numbers and integers use decimals, but i'm not a programmer, having only used MMF. I didnt make the connection between them and strings and strill don't get it.

    I think a lot of people will be the same. I really think you should make it clearer, "value to string" as Linkman says.

  • When ever i add a new comment to my code it also takes the last event line and places it after the newly inserted comment, no matter where it is.

  • Is intellisense still not working? Construct asks for paramiters but i don't know what it want's.

    Also some times it requires ' ' whilst other times " ".

    Is ' ' for a variable and " " a string or name?

  • Platform object: gravitational direction still doesnt appear to be working for anything other than down.

  • Yes, that sounds good.

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  • How do you do grid based pathfinding? I mean where objects move like they're on squares of a chess board?

    It's my understanding that pathfinding uses cells anyway, but the current pathfinding seem largely intergrated into RTS style movements, not surprising as it's an RTS object.

    I raised the issue before how i thought the mouse and keyboard object shouldn't need to be added but the response was construct uses only whats necessary, so shouldn't there be a pathfinding object rather than an RTS object?

  • I really think you should just open a dedicated area here on the forum for bug reports. I find that sourceforge is pretty bad to use, unless there are features your end that make it easier. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • I don't have multiple copies, and i uninstalled the last build before the current one.

  • Do .cap files have an icon? I have them associated with construct but they only show as the default windows xp unknown file type.

  • Will construct have polygons? Shapes made up of vertex points that can be manipulated at runtime.

    I'm thinking about games being made in construct like Loco Rolo, or Gish, where objects can be "soft" and distorted like a blob squashing when it hits a solid object.

  • Trust me to always turn up a bug.

    Thanks guy's for your help, much appreciated.

    On a side note i did try writing it the other way but i must have been entering it in wrong becaus eit keep bringing up a message saying the parameters were wrong.

    I know when i start typing in global('whatever') a hint box appears telling me how to complete the command parameters, but this didnt.

    Unless i've missed something it would be an enormous help to have an example appear in the expression editor window when you type ina command. As it happens all i had was "distance (distance)", which wasent much help.