How do you do grid based pathfinding? I mean where objects move like they're on squares of a chess board?
It's my understanding that pathfinding uses cells anyway, but the current pathfinding seem largely intergrated into RTS style movements, not surprising as it's an RTS object.
I raised the issue before how i thought the mouse and keyboard object shouldn't need to be added but the response was construct uses only whats necessary, so shouldn't there be a pathfinding object rather than an RTS object?