Ethan's Forum Posts

  • Pathfinding object can be expensive, seems a waste and a long winded solution to something so easy to do.

  • Ethan er, i dunno what you mean, to be honest. sorry im quite new at this. "scroll to" the player innit what else could i try?

    Sorry, i just meant like maybe having the scroll speed ease in as it gets close to the player rather than be constant and suddenly stop. You can use lerp for that.

    lerp(screen position, player position, your scroll speed * dt)

    Nothing wrong with how you have it now though, just artistic preference.

  • Theres an example which comes with construct that shows how to use the bullet behaviour to move to the mouse position, just substitute the mouse coordinates to an x,y position of your choice.

    Alternatively theres also a great third party tween plugin which allows for a variety of movements with different easing options which you might want to play with.

    https://www.scirra.com/forum/behavior-litetween_t70700

    Otherwise you could use a local variable set to 32, the do local variable > 0 set sprite to self.x + 1, and subtract 1 from local variable. etc.

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  • Looks like it's actually submitted them unbeknown to me, unfortunately i re-submitted the same tutorial half a dozen times because of the error (trying various browsers, clearing cache etc) so now theres a page full. Oops. Can't see a way to delete them myself. Sorry about that. Kyatric Arima please delete.

  • Tom Also getting this error. Come on guys it's getting silly now with all the errors. Time to get your act together.

  • Wow. Really liking where this is going.

    Think this would be better though with a smooth scrolling camera, scrolling seems a bit rigid right now.

  • What good is it for 2d games? Or am i missing something.

  • "An artsy game where you seduce encyclopaedias metaphorically".

    I don't know how to begin programming that one.

  • Good job.

    I'll repost the url for you. Game can be played here… http://www.papio.nu/games/bubbles

  • This is a good idea. Namable parameters as well please. I know theres a third party plugin that does this but i think it should be standard feature.

  • That seems a lot of memory usage. I've never been too sure on this point though. I've tried to keep my smallish game under 100mb targeting desktop. But i guess as long as it's below what the graphics card has it's ok? I wonder what todays average pc has?

  • You could always consider using parallels or bootcamp like the rest of us mac guys.

    https://www.scirra.com/forum/viewtopic.php?f=146&t=61941

  • You should have gotten an email with your licence file attached when you purchased. You then download the latest version and activate it with the licence file.

    Regardless you should contact ashley or tom by email.

  • How longs a piece of string?

  • Please don't remove TB, at least keep it in for compatibility.