Ethan's Forum Posts

  • I regularly visit the tig forums looking at all the amazing projects and i remember following "Papers, please" development from start to seeing its success on steam. Very inspirational.

    What you've done so far looks great.

  • ryanrybot Thanks for testing. Yeah not much to it at the moment, but need to get the basic foundations done before i can get to the good stuff. More to come!

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  • Spent a lot of time trying to figure out why the movements were so jerky/laggy.

    It occurred to me, as i sat on the toilet one day, that i wasn't stopping the move loop when an object moved from one tile map to another, the result being that it would pass the tile map edge, finish it's move loop then be yanked back again to the tile map edge producing the jerk.

    I also made the camera a bit more floaty. Anyway the result is now a much more smoother experience.

    I also started a menu bar to show how many ufos are on the map and, so far, how long they've been flying around.

    You can also now click on one of the menu items to chase the corresponding ufo.

    Graphics are a place holder.

    You try version 2 here. https://dl.dropboxusercontent.com/u/159885981/loan2/index.html

  • How can you possibly tell what software was used to make a game from a gameplay screenshot?

  • Your game crashes the latest version of safari on the mac. I'm wondering if it's a specific plugin you might be using it doesn't like?

  • This is looking really good and professional. Your very talented. Good work.

  • So your wanting to sort them based on the stored value. I see your point now.

  • They don't need to be sorted because they're named unlike arrays which require an order/position. If you want to sort them you could add a number to their name and use a normal for each loop and get them like that, otherwise why not use an array to begin with?

    (not actual code)

    add key "item0" set value whatever.

    add key "item1" set value whatever….

    for "sort" from 0 to key count

    Dictionary.Get("item"&loopindex("sort")) and do whatever.

  • A flood fill would also be great for if you've already laid out an irregular shaped block of the same tiles and you want to change them quickly.

  • League of Avenging Nations is an xcom type game only without the tactical turn base gameplay (this aspect will take place in a different form), instead its much more heavily involved in resource management, researching and base building, and it will involve politics between the nations.

    This version is a prototype. It includes:

    * Toroidal playing field. (the map loops or wraps in all directions so it appears to not have an edge).

    * Map drag and scroll.

    * UFO creation and movements. This was quite puzzling because the map is made up of small sectors which reposition themselves which meant using coordinates was difficult, so i decided to base them on angles and distances.

    I've noticed at high speeds i get the occasional lag or juddering. I'm not sure if it's because i use dt, or if it's the way i'm going about movements in general.

    As you can see in the image i'm using loops set by the ufo speed and moving small increments, this is because when a UFO crosses from one sectors edge to another i need to reposition it as the UFO is always "pinned" to that sector so when the sector repositions the UFOs position stays relative. If anyone thinks this is a bad idea or has any other suggestions i'd love to hear them.

    * Zoom in and out of map. Eventually each zoom level will display different information, for example zoom out will show the countries borders and names, zoom in closer will show the terrain types and max zoom will show details like city names and populations and other resource data etc.

    * Time management. Stop, play or speed up game play.

    * Lock on to a UFO and follow it about the map.

    I'd appreciate any feedback.

    link removed, see below post for latest version.

    Left click and drag mouse to scroll or press one the keys show bellow.

  • It's been asked many times, twice by me. I don't know why it's left out, probably not a priority. rexrainbow's function object allows it though.

  • How do i get the width and height size of the viewable screen area?

    The viewport expressions work fine until i change the scale size of the layer from 1.0, zooming out works correctly like 0.5 but zooming in causes the trouble like 2.0 seems to return a much bigger value even though it's still less then the size at 1.0.

    I have integer letterbox scaling enabled.

    Thanks.

  • Questions like these are so dumb. Really what answer do you expect? You will make exactly $453.50.

    The amount you can make depends on your skills, talents, resourcefulness, determination and luck.

  • harrio i didn't dislike it, just didn't like it as much as i thought i would. I guess my expectations were too high. It's the first time i've discussed the film here and i wasn't aware how others had received it or any negative press it might of gotten. Theres nothing wrong with a philosophical movie but for me it doesn't excuse fundamental plot flaws.

    You might well think i'm missing the point of the movie but I try not to be so deep when thinking about them, generally after i've seen a movie i ask myself would i watch it again, the answer here is maybe, if it was on the tv one sunday night and i was flicking through the channels and it happened to be on.

  • I'm a big sci-fi fan so i thought i'd enjoy it more than i actually did. Whilst i did like it i thought it was way too drawn out (could have been edited to half the length) and tried too hard to be 2001 space odyssey.

    Also don't know if it was the cinema or the film but a lot of the time i couldn't hear the dialogue for the music and main actor has a thick accent any way which made it harder.

    Lastly i don't get why they had to actually leave the Earth, it's not like it was about to explode, they could have built sealed shelters or domes on the ground and controlled the environment the same as in a space station, instead they opted to settle on a world super close to giant blackhole because they couldn't figure out the formula to control gravity or something so they could get their ship off the ground.

    Still better than the disappointing Prometheus and makes a change from a comic book movie.