Ethan's Forum Posts

  • cristiart i don't have access to my computer at the moment, but its just 4 tile maps put together to form a big square, each slightly bigger than the viewable area and when one reaches a set boundary on say the right of the screen its position just jumps so its right edge touches the left edge of the other tile.

    In hindsight it might be better with 6 squares.

  • Aurel Ashley Tom

    Why GameMaker and Fusion 2.5 show steam games created by them and construct 2 not? Quality games like the next penelope could have a Logo created with C2.

    Surely thats down to the dev to decide, especially if he has a Business licence. A forced splash screen might put some people off. You should be under no obligations to state in any form what software the game was made with, most players couldn't care less.

  • I think secretly Google doesn't care about Piracy in the same way as Apple doesn't care about jailbreak because they know apps help sell mobiles, or devices on which their os operates. Hardware wise iPhone and Android phones are pretty even now so platform content is important.

  • mudmask Yeah we're using the color replace shader. The palette is stored in a CSV file and parsed/applied in loops.

    Interesting. Does that mean your graphics are originally grayscale?

    Game looks awesome by the way.

  • You might have a high IQ but you have no common sense.

  • Tilemaps should only be used if your background is made up of reusable images, i.e. the tiles. Otherwise if it's just a single individual image then it should be a png. You should split your png into sections no bigger than 512x512 though and reassemble them in construct.

  • You can also convert a chance into a percent, so 1 in 2 is 1x100% / 2 = 50%, so you could do during attack code set variable to int(random(0,100)) then do a compare 2 values event and variable less or equal to 50 damage is done.

    If it was a 1 in 5 chance, 1X100% / 5 = 20% so int(random(0,100)), if variable less or equal to 20 then damages done.

  • Wow Congrats.

    Whats the criteria for the list? Is it based on money made? Or Persons to watch in the future?

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  • Yes. Some of us use Bootcamp, Parallels or Vmware.

  • Happy new year!

  • Is your variable set as a string or a value? You maybe trying to compare "40" to 40 instead of "40" to "40" or 40 to 40.

    If thats the case you need to convert one of them, so either a value to text str(40) or text to a value int("40").

  • Not at the moment, but i'd like some thing similar as well.

    https://www.scirra.com/forum/sub-frames_t121264

    You could use the paster plugin to render a section of the screen somewhere else but as far as i know it would be just an image and not interactive directly.

  • I think you can achieve this by using Global Layers and a shared event sheet.

    One major advantage it had was that the sub app had it's own frame size so you couldn't see any objects out side it's boarder, in that regard it acted as a mask, which is not achievable with layers.

    [attachment=0:354pu5lk][/attachment:354pu5lk]

  • I don't need to do any collision checking in my game because its all co-ordinate based movements, i've disabled collision checking on all sprites but when i run in debug mode the games still doing hundreds of checks per tick which increase per sprite object i add so i'm pretty sure its the tile maps. Is there any way to disable them? I can't seem to find it. Ashley

  • I remember when i used Multimedia Fusion that it had a good feature called "sub frame" or "sub app", can't quite remember it's been a while. Anyway it was an object that you inserted onto the layout which allowed you to display another layout inside of it, basically a frame inside a frame. I found it really useful for creating menu systems and gui's since they were interactive and not just a display.

    I wonder if this would be possible in Construct? Ashley