You can also convert a chance into a percent, so 1 in 2 is 1x100% / 2 = 50%, so you could do during attack code set variable to int(random(0,100)) then do a compare 2 values event and variable less or equal to 50 damage is done.
If it was a 1 in 5 chance, 1X100% / 5 = 20% so int(random(0,100)), if variable less or equal to 20 then damages done.