Erndog2k's Forum Posts

  • How do I randomly select a sound. For example I want my bullet's when they impact a certain enemy to select from two separate bullet impact to metal sounds. To create a more authentic sfx overall.

  • *Update

    Mech/new lvl test.

    optimized code and performance.

    fixed a few bugs and added a Mech boss.

    Update July 5th 6:45 est

    Hotfix July 5th 6:55 est

  • Update # 10

    I added a Slo Motion, Max Payneish mechanic. and WIP Options Screen, Slow mo effects, Slo mo Animations, small Combo system, Volume sliders WIP, Custom Screen shake Effects, Slo Mo Energy Bar, Sine effects on Ammo text and Health, plus French Keyboard Compatible.

  • np

  • I basically combined both your ideas into a hybrid lol

    Add 1 by N7Effect, on Flickr

    Combo System1 by N7Effect, on Flickr

    Every 1 Second: "Shift" is Down

       Add "+1" to value "Shift F F J"

    Wen this group is beyond or greater then "3 seconds" all

    variables reset to DEFAULT values "0" including itself.

    Before Jump if first two variables are correct will cancel out the "just jumping while holding shift". Command, and complete.

    Notice bottom pic, FrontJump is inverted to check if False. If "false" it will complete. If true will ignore and complete other.

    If and only if combo done in correct order "Hold Shift + Front + Front + Jump" it will kill me lol.

    you can easily change "Front" "Jump" "Hold Shift" detectors to punch kick etc... and add different Global Variable Combo Counters.

  • Thanks I'll give it a shot, n post back. The logic seems sound.

  • Bump

  • I'm trying to figure out how to do a combo for

    example: Hold Shift and press, Forward, Forward, Jump = Something

    Sorta Like Mortal Kombat if you dont press it in sequence fast enough it wont work thats what I want.

    <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" />

    Thanks

  • Nice Proof of Concept, just one problem.

    You cannot call your Slo Mo mechanic "Bullet Time" that is a Rockstar Games Trademark

  • I believe this post should go into Camera section

    scirra.com/forum/any-way-to-simulate-scrollto-shake_topic49312.html

  • OK I figured it out

    Global Variable: ShakeVar: 0

    Shake by N7Effect, on Flickr

    Ex: every 0.001/(Everytick) seconds: Animation playing "Shoot"

    Kyatric

    Frequently asked Section

  • MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM <img src="smileys/smiley29.gif" border="0" align="middle" />

  • Yann sqiddster

    Can someone explain how this works please in a bit more detail. <img src="smileys/smiley1.gif" border="0" align="middle" />

    This is my Camera settings to shake.

    Every Tick > Sroll to position > X: PlayerBox.X

                            Y: lerp(PlayerBox.Y - WindowHeight /6.0, ScrollY, 0.5)

    Layout size: 1.5

    or up a .capx that would be sweet.

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  • It is the same bug. See how to report bugs which tells you how to check for browser errors, and the same error comes up.

    Thanks

  • I haven't tried, but I found this thread. Maybe Yann's solution works?

    Nice I searched every forum I didn't ever see that one nice find thx