Erndog2k's Forum Posts

  • Update*

    Fixed alot

    Started going to college for, Visual and Creative arts. Should help me get this game done.

    Taurian

    thank you

  • The time aspect is seasons, most plants die off over the winter.

    Why would you want to select multiple seeds?

    I'm just guessing that in the future you will have different seeds/plants and the player might want to collect some in the stash box above. People just love to collect and anything that can make that faster the better. I came to a point my screen was full of seeds and clicking each single one to either collect or plant was eventually tedious. If i could select a bunch and say plant a bunch at same time that be nice.

    I don't know if it's just me but by instinct (only). I thought I could hold down click like Command and conquer and select a bunch. I feel it's just natural.

    <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Lol I love wen his buddy dies, and the A.I is impressive.

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  • Yeah every effect is fine for me in Firefox 15

  • Sharpen can't wait My game is gonna be big and I have to use lower res sprites, They look fine in windowed but in full screen they start to blur.

  • Very Cool,... only one problem I see. Sometimes the default Cursor gets in the way, covers up drawing. Maybe allow player to change cursor style, ex Cross cursor would be perfect.

  • This reminds me of a Windows 95 game I played back in the day. I wish you could select multiple seeds ex: player hold ctrl or something and each click on seed adds to what you have. Also I cant figure out how to water, my precious plants, they keep dying. Other than that looks great you just need more time with it.

    P.S another idea maybe add a time/day cycle show the sun going by maybe.

  • Nice I was hoping this would come up I need it for a desert level im working on thx Ash

  • Your PC is just unstable maybe, is your CPU 1:1 ratio with your RAM. I do and I didn't crash going threw them testing them etc... I dont think I ever crash since I put it to 1:1.

  • Really a secret core sound very nice, and many like I should realize this is nothing more then a ultra super Nintendo 64. But I'm very much ok with that. I can't wait.

  • I cant wait. lol

  • Inception

  • I remember a Thread somewhere that someone had made plenty of matrix examples.

  • > I figured it out thx

    Great. By the way, I just updated the example, got rid of the anglehelper sprite after I discovered the anglediff expression. (Thanks to Yann)

    It's a bit cleaner now, reduced the amount of events, might want to update your game. <img src="smileys/smiley2.gif" border="0" align="middle" />

    oh yeah; very nice work, and thank Yann for me. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hmm, make sure it's under one of the "For each" loops, so every enemy gets checked individually.

    PS: don't forget do delete the objects linked to the enemy or you'll run into some problems. (arm and anglehelper)

    Nimtrix

    AI_DynamicAimWithinRangePlusDeath

    I figured it out thx