Erndog2k's Forum Posts

  • naelian

    Wow thanks alot I still can't believe all the time I wasted copying like you said... omg lollolol. I have a bunch of stuff now I think about if that can be Or'ed if such a thing. <img src="smileys/smiley1.gif" border="0" align="middle" />

    Well i'm uploading a quick-fixed Ver. right now for Reloading. I did xacly what you said above. I hope it works.

  • I use last stable chrome or sometimes the beta canary chrome version to look if "fps" is improved ;-p ... i don't understand at all how it could work with you if not using a "or" between the two events !

    for example to move left the good syntax is :

    Keyboard | left arrow is down .....   (DO ACTION MOVE LEFT)

            -or-

    Keyboard | Q is down (fr keyboard)

            -or-

    Keyboard | A is down (us/en keyboard)

    naelian

    Reload by N7Effect, on Flickr

    I don't see an "Or" event function, and isn't "or" sorta just a given here. "R" and "Shift" are independent of each-other.

    -Edit-

    I found the "Or" function you have to click make "OR Block" that will clean things up alot can't believe I missed that. Also I just fixed the music in Chrome.

    I'm uploading an "Or" Version please tell me it works lol. <img src="smileys/smiley9.gif" border="0" align="middle">

  • hummm ... seems that for me "shift" will have never work alone but perhaps it's because it will take some time to reload ammo .... so i try shift and if i don't see any action i do shift+R just after ;-p... can you verify you put a "or" statement between the 2 events ? ... in fact actually no way to reload ammo in your last release so there is a big problem with this feature ...

    Really hmmmmmmmmmm......????? my first Real Bug kinda cool. lol

    What Browser are you using. Maybe its the keyboard diff? Weird. I wonder if its global?I only have to press either "R" or "shift" to simply reload?

    What's this about an "or" function, I will add one between the two events. Then Re-Up.

    edit

    For some reason sound wont work on Chrome properly or IE WTF.

  • naelian

    ? Sorry I'm confused, You don't have to press Shift+R together to reload, its always been Shift/R (Shift or R) independently.

    I should make that more clear in options and controls etc... screen and faq.

    "Arrows" you cant reach "R" so "Shift" is available for left hand/Arrow users.

    I will also Add ZQSD. For international users. Thanks for heads up.

    I'm gonna add change weapons to numbers 1,2,3 etc. and keep , . just incase.

    I feel the more way's people can control the game the better.

    I'm going to add Gamepad support in soon also.

  • I read this topic several times and I didn't solve this problem. The cloned object have the same type of the parent then it would works fine.

    Sorry what? It's hard to tell what your talking about, No offense.

    Your sentence is fragmented.   <img src="smileys/smiley1.gif" border="0" align="middle" />

  • naelian

    yeah I still have alot of things to touch up, and replace, ex: those "?" boxes are not mine I got em from Google so I have to make my own plus the coins can look better or be changed like you said to something more suitable of mood/Character.

    Ground also is bothering me will be changed many times before I like it.

    and what to you mean about French keyboards, do you have arrow keys? WASD etc..

    What is the General layout you are comfortable with. thx <img src="smileys/smiley1.gif" border="0" align="middle" />

  • ;-p sure you really love pixels ;-p

    so perhaps i will try too give you more details now about my feelings

    I think the hearts take too many place on top of the screen ... the size is good but too many space is lost between each heart ... i think it could be better if with max # of hearts (9?) ... the hearts never take more than 50% of the screen width ... hearts could overlap each others too it's not a problem at all ... for me a beautiful heart is something like that ....

    <img src="https://dl.dropbox.com/u/74282909/heart.png" border="0" /> (i try to keep your sprite spirit for design).

    I have uploaded a small updated ver. Trying something different with the health and HUD. Also I think the A.I is perfect and ready for more complex functions later on. Fixed a few layer problems to also.

    Edit

    uploading proper ver. lol

  • Probably worth a look at supporting multiple screen sizes, especially page 2 which covers HUD alignment.

    Ashley thanks I figured it out already. I simply didn't notice, top option to switch to bottom. <img src="smileys/smiley9.gif" border="0" align="middle"> I simply thought if I were to of clicked top to bottom it would flip the object upside down. That isn't the case tho.

  • Nvr mind,

    Window top, To Window Bottom,

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  • Hello All,

    I'm trying to get my HUD/ an object to stay the bottom left of my screen.

    my default layout scale (1.5 Scale) I have everything in proper place all is fine.

    Anchor on Top n left, Parallax 0,0 Hud layer.

    However when I go to zoom out (1.2 Scale) of layout to smaller scale more view. My hud elements on bottom left (rise) up. to about center left of screen. Also become slightly smaller that makes no sense if zooming out? I can easily change size but changing position isn't working.

    I searched the forums I don't find anything.

  • simply Search in the common question (FAQ) top of How do I page.

    Continuous Scrolling Background

  • np <img src="smileys/smiley1.gif" border="0" align="middle" />

  • You are making one simple mistake don't restart layout.

    Go To - Layout - Level 1

    wen layout load all previous variables will be the same unless manually all changed by YOU.

    Also it looks like in your screenshots, you're not using groups you should really have all engine/programming functions in designated groups. Its just easier for too many reasons to list.

    Go To example by N7Effect, on Flickr

    you can just replace wen click with outside layer.

  • It's in good practice to use layers, especially for backgrounds. You might end up wanting to parallax the background. Can't be done if on same layer as Character sprites.

    my layer structure

    Gui/Hud

    Foreground

    Platforms

    Entity

    Background

    Gui is self explanatory

    Foreground I use for grass infront of player for example

    Platforms is only for (invisible) platforms not the actual drawn platform

    Entity is everything else Sprites (Main Layer) Z layer used alot

    Background Parallax sense of depth