Erndog2k's Forum Posts

  • nice concept a small glitch wen you change with x right before hitting a side wall u end up suspended in the air.

  • Ok i wait the next release ;-p

    About "alert" mode ... use a very classic system used to make ennemy shoot at players such as drawing a line (limit in range) from zombies eyes toward the character ... if the line "touch" nothing or something which is not the character (the zombie himself or something else) the player can be seen so no alert ... if so "alert". Sure there is many example of this system on the forum, simply search "shoot / line of sight".

    naelian

    I think I fixed my A.I system as far as line of sight goes. It's the same system except wen in range enemy spawns an object/vision. Also changed my background clouds and harts.

    if you hold / you can see everything in action.

    -Edit-

    thanks I have to create a real actual Gui anyhow so I have alot to think and work on. Plus pause screen, loading screen etc etc. I'm gonna play a plethora of Snes games now for some inspiration.

  • naelian

    thanks again for your detailed feedback, your input made me aware of my many mistakes in my earlier iteration. I've been experimenting with many different backgrounds just haven't made one I like yet. I will do another detail pass on the top of the ground maybe some little twigs and rocks?

    The Metal gear solid/ Splinter cell awareness still has a few bugs to iron out, but so far so good. It seems to be very erratic when enemies are bunched together.

    When I get the Splinter Cell thing down I will upload a capx of it.

  • its easy make a gun, end of gun place a (imagepoint)

    wen player presses space - object/bullet spawns of gun imagepoint.

    1. when bullet collides with walls destroy

    2. when bullet hits enemy - enemy spawns Blood for example

    then destroy enemy and destroy bullet.

    3. subtract 1 ammo per shot.

    wen ammo Zero disable ability to shoot through disabling or enabling a group or something etc.

    check my game.

    http://www.scirra.com/forum/topic53381_post334033.html#334033

  • Update 2: now 2 stages, fixed a few glitches, and added a new enemy. (WIP)

    Edit

    railslave

    my layouts are as big as 5120, 1638 and my sprites are all drawn in 1024,1024 layouts and shrunk down, for more detail.

    I manually program my scroll to behaviors.

    scroll to by N7Effect, on Flickr

    I also animate everything using Spriter so I save alot of Vram can have unlimited frames on sprites no impact to performance. Just very large game 30Mb so far. ouch.

  • Erndog2k 31130 High Score Boom!

    didn't work for me with IE9 and the latest Chrome. It shows the message that my browser needs to upgraded.

    Why not Upgrade?

    <img src="smileys/smiley36.gif" border="0" align="middle" /> <img src="smileys/smiley36.gif" border="0" align="middle" /> <img src="smileys/smiley36.gif" border="0" align="middle" /> <img src="smileys/smiley36.gif" border="0" align="middle" /> <img src="smileys/smiley36.gif" border="0" align="middle" /> <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Another Performance and bug check test, as I get closer to final code I need to know if any bugs and stuff, since I have over 600 events. It's getting a bit harder to check everything. I think i'm done adding game mechanics and will just work on levels and enemies/bosses after this test.

    NEW lvl im working on.

    New lvl start by N7Effect, on Flickr

    vlcsnap-2012-06-28-19h43m31s141 by N7Effect, on Flickr

    vlcsnap-2012-06-28-19h43m47s84 by N7Effect, on Flickr

    vlcsnap-2012-06-28-19h44m07s48 by N7Effect, on Flickr

    <img src="smileys/smiley1.gif" border="0" align="middle"> <img src="smileys/smiley1.gif" border="0" align="middle"> <img src="smileys/smiley1.gif" border="0" align="middle"> <img src="smileys/smiley1.gif" border="0" align="middle"> <img src="smileys/smiley2.gif" border="0" align="middle">

    Thank you Spriter.

    Up Arrow = Jump

    Left = Left

    Right = Right

    WASD = same as arrows

    (Car not in Beta)

    Down Arrow = Sit (while in Car)

    *Mouse Aims Laser/Turret (Player in Car)(Car not in Beta)

    Left Click (HOLD) Silver-bullet machine Gun (Not in Beta)

    Right Click / Space = Pistol Fire (10 Shots)

    "Shift" or "R" Reload (Pistols) *unlimited Ammo for now

    , and . to Holster and Draw Pistols.

    ESC = Pause and Options screen

    F1 = Full Screen

    Mouse Scroll Down = Zoom out and shift screen

    Mouse Scroll Up = Normal zoom

    <font size="2"><font color="red">SLOW MOTION CONTROLS</font></font>

    Hold Shift + Jump = Jump back shoot

    Hold Shift + Forward x2 + Jump = Dolphin Dive

    <font size="3"><font color="red">PLAY HERE</font></font>

    <font size="6">Play Game Here(update 12) WIP Beta11</font>

    (Update 9)

    Capture Options screen BBall by N7Effect, on Flickr

    <img src="smileys/smiley1.gif" border="0" align="middle">

  • I made this commented capx a while ago.

    I hope it can help you.

    Kyatric

    I'm working on a game were using this distance detector .capx, I have multiple enemies and not all of them trigger all the time. Do I have to use UID? somehow.

    Nvr mind I just set an ID variable to go to 1 on detection and used that and trigger.

  • I have just received the new Beta release of Spriter, and am redoing everything. Can't wait for my full Retail copy.

  • naelian

    Thank you very much for your honest input your observations plus ideas are solid and have given me alot to work on.

    One question tho, probably obvious however.

    What part is the ugliest the ground? I think so because it's dull brown. A bit more detail on that, would be greatly appreciated thanks again.

    P.S that Compan360 is really cool.

    I'm currently working on shooting left just the animation didn't look good flipped around so I'm redrawing it for left shoot.

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  • q

  • Kyatric

    ahh thank you soo much that capx in that forum example is exactly what I needed.

  • Bump

  • help <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Set Text "" (Space) &

    Edit

    it's using it's default 'Text', Delete that also.