Erndog2k's Forum Posts

  • Just Press down and you will do a Mario like movement through the top.

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    http://dl.dropbox.com/u/65622728/JumpSolid/index.html

    and .Capx

    .Capx

    jumpsolid by N7Effect, on Flickr

    I Believe this is easiest way.

  • podpathos <img src="smileys/smiley3.gif" border="0" align="middle" />

    back to the A.I idea do you think it's possible to apply your technique to a radar system and/or Enemy line of sight. and have the line of sight be cut of by a box or wall etc... using the advanced laser technique, and when you are in enemies line of sight, have it the now A.I attack. Since it triggers a Text event I assume so. <img src="smileys/smiley2.gif" border="0" align="middle" /> and have multiple proxy's each further out from enemies eye's.

    But... I assume you could just add a simple collision detection to do the same job?

  • Hmm... Erndog2k I just can not remove the last blue and it shows. So if you can see one box should be removed to give the click of a mouse.you just click one after another ???

    and podpathos

    your stupid Ver. works the exact same as mine except as long as you haven't clicked top object you can't click middle and so on. In yours if u see it u can click it. In mine if an objects overlapping another like it's on top it will prevent the others from being clicked until done so in proper order.

    The one difference they have is:

    Mine has ORDER, yours has no Order.

    But both do the same end game preventing you from clicking the object underneath.

  • by "possibility to dinamicaly deffine..." I was thinking that it can be done not that I did...but here is how to deffine is one object inside another: http://db.tt/3iAGTdry

    podpathos

    Aww I see what you mean, thats actually pretty cool, that could be used as like a proxy to like to detect enemies inside attack player sorta thing whatcha think. <img src="smileys/smiley2.gif" border="0" align="middle">

    Wow soo many Ideas now imagine putting a block or wedge in front of an enemies face, and using the advanced laser technique to stop on collision of like a wall or a box the players behind, so the eyes of an enemey can be simulated very well in combination. Plus the shadows and lightning technique we can make a splinter cell type game.

  • ...there is also possibility to dinamicaly define if is one box inside another and then check if it is behind or before and then destroy one that you need...

    this is exactly what my example does is it not? <img src="smileys/smiley36.gif" border="0" align="middle" />

  • kataryna

    So i have 3 images, each image is clickable when i click on image image has been destroyed but when images is behind all been destroyed in one click. I wish to destroy only that which can be seen ??

    my examlpe : dl.dropbox.com/u/44710358/click.capx

    I think this will help you. Now the whole thing is solely dependent on each object overlapping the next or it wont work. This is the complete opposite effect of what was happening before.

    Try it move each object away from each other or just one out of place really is all it takes. They (have) to be overlapping to work.

    1click_3blocks by N7Effect, on Flickr

    Your Example Link (fixed) Capx Enjoy <img src="smileys/smiley2.gif" border="0" align="middle">

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  • wow soo cool cant wait for finished product

  • I'm looking for some feedback I converted the assets from my previous Butterball game into a fun 8bit platform game. I basically created the other game as a tech demo/Engine for a bigger game. It's been alot of hard work but I have 4 levels put together about 75%. I also Draw everything by hand using a Bamboo touch tablet and CS5.

    <img src="smileys/smiley1.gif" border="0" align="middle"> <img src="smileys/smiley1.gif" border="0" align="middle"> <img src="smileys/smiley1.gif" border="0" align="middle"> <img src="smileys/smiley1.gif" border="0" align="middle">

    also since it's all 8bit it's sooo small I can definitely turn this into a mobile game.

    <img src="smileys/smiley2.gif" border="0" align="middle">

    Up Arrow = Jump

    Left = Left

    Right = Right

    WASD = same as arrows

    Down Arrow = Sit (while in Car)

    *Mouse Aims Laser/Turret (Player in Car)

    Right Click (HOLD) Silver-bullet machine Gun

    Right Click / Space = Shotgun Fire (2 Shot)

    Shift / R = Reload (Shotgun) *unlimited Ammo for now

    Ctrl = swing Baseball Bat

    Mouse Scroll Down = Zoom out and shift screen

    Mouse Scroll Up = Normal zoom

    Game Link Here V0.24

  • Puffolotti podpathos Thanks alot for your help I will try these and post back my results thank you alot for your help.

    P.S podpathos I lol'd wen I saw Mario hitting Brittney Spears.

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  • inkBot Greg Thank you for your quick feedback, But I still need the block to not detect the collision from the side just the bottom. thx

  • as the title say's I'm trying to setup Mario hit blocks,

    you know the type of blocks/bricks you hit and they bounce upwards and release a coins above.

    I tried,

    • Block on collision with Player
    • Block.Y < Player.Y - Spawn on object (coin)

                          - set visible (coin)

                          - Destroy (coin)

                         

    This doesn't work all I've tried Block.Y greater than, less than, etc...

    if I hit the block from the side while jumping it destroys?

    I can't seem to get the coin to pop up above the block either, I want it to pop up above the block.

  • Ashley I figured it out.

    100th post hooah

  • Update <img src="smileys/smiley4.gif" border="0" align="middle" />

  • I don't know the Difference

    Client API

    Server API

    What am I supposed to do here obviously I have to paste this code into something and change it to work with my game but how do I?

    I know alot of people Probably need to know this.

    <img src="smileys/smiley2.gif" border="0" align="middle">

  • Awesome Sauce. Pure and Simple.