Erndog2k's Forum Posts

  • I wish, and hope

  • The exact size of your layout does not matter if you use the 'fullscreen (scale mode)' option!

    Old Post

    I should've deleted this post I know all this now sorry lol

    But someone else might not. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • >

    > > Intel Pentium 1 233 MHz

    > > MS Windows 98

    > > 64 MB RAM

    > > 48x CD RW

    > > 52x CD ROM

    > > 3.99 GB HDD

    > Does your ATI Rage I graphics card have the latest drivers?

    DirectX 5.0 doesn't want to install :(

    My favorite game that gen Unreal Tournament n Quake

  • I also have this problem with text not going anywhere but top of everything. It's also Firefox too that does it also.

  • bork by N7Effect, on Flickr

    I too had this bug or joke appear earlier, I thought oh April fools.

    I just exited and reopened and it was fine and still is fine no clue what it was about.

    Specs:

    Q6600GO in Win7 64x

    Asus P5q-Pro Turbo (Updated Custom Bios)

    2x 460 GTX (free bios upgrade to SC ed.)

    2x2GB OCZ gold 1066 for 1:1 ratio

    2xWestern digital Blacks Raid 0

    Cooler Master HAF case, Noctua NH-D14

    she's a delicate beast of three gens ago but plays

    BF3 on Ultra over 30fps, I play a setting under that tho.

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  • A lot of progress, its twice as good as it was before.

    Tanks alot <img src="smileys/smiley9.gif" border="0" align="middle" />

    next update:

    I have fixed a lot of issues over the past few days and think it's 150% more solid. EX: the mini-gun was way to free and caused it to go out of whack/out of place. Fixed that and many other things are improved.

    Adding ammo drops for shoty and mini-gun silver-bullets. Added a target Cross-hair that only turns on over target area around car. If you go out of mini-guns target area it turns off. can't shoot directly behind no more. I think it looked weird anyhow. more levels obstacles and enemies plus bosses to come in next update.

  • >

    > Did you think of adding new stuff in the game? .

    Im always happy to add new features, but honestly I am not sure what at the moment.

    Toothbrush, Foaming action mouthwash, floss, more decay on teeth EX: tarter build up, moldy stuff etc..

  • Very playable! :)

    My score seemed to disappear at one point but came back again.

    <img src="http://slowdown.co.uk/highscore.gif" border="0" />

    you sunk my battleship <img src="smileys/smiley19.gif" border="0" align="middle" />

  • 4 stars

    Bacts Destroyed: 203

    Levels Cleared: 8

    Total Score: 22700

    I guess I'm just the best lololololol

    mycore by N7Effect, on Flickr

    P.S helps to have a 100$ Cyborg R.A.T Mouse <img src="smileys/smiley17.gif" border="0" align="middle">

  • see alot of posts... i just want to say if you bought construct2 ( you will have a families folder) so you can put all your enemies there and just change variables and you done, you can many kind of monsters very simple with 1 variable only. good luck ^^

    zsangerous

    Families eh... sounds very useful I'm yet to understand that function will look into it today I guess.

    Can you better explain how that works or point us in direction of good tutorial/guide. I have a purchased copy of Construct2 just I created this account bit afterwards.

  • NP <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Oh that was another problem. I cant seem to get the text to pop up in the first two levels it only works on the Last level. I will add in a flash sequence.

    I fixed the text for LEVEL 1 just do what I did for the rest.

    link coming

    Your Capx

  • Alright. Any idea on how to fix the performance issue on the second level?

    I didn't see it for the time I was there in that lvl it seemed smooth to me but my PC is a BEAST.

    P.S

    wen ever I died in the second level it put me back into the first it's a bit annoying to the player lol just a heads up.

    also I didn't know if I was getting hurt either u need some sorta health/damage taken indicator. Simple quick solution is to add Flash behavior to player. Then trigger it everytime player gets hit, mybe also add a quick text pop up for damage left.

    Every tick > Set Text > "Damage: " & Damage"

    the 1st Damage just the text to be displayed before number below

    2nd is your global variable handling your health number

    -Edit-

    you could have in the enemy bullet collision event, the text pop up, by adding EX:

    Bullet on collision with > Player

                             > Spawn object on > bullet > text

                             > set Visible > Text (Set Fade behavior)

                             > -1 from "Damage"

                             > etc....

    as long as you have a group handling the,

    Every tick > Set Text > "Damage: " & Damage"

    the text will be updated every time player receives damage.

  • Volume Easy

    Add a tag so EX:

    Set sound to "Blah" Tag "Blah"

    Set Volume -15 Tag "Blah"

    the set volume I found HAS to be underneath with a tag.

    for the proxy

    Create a box or circle, Set it to every tick set position either to your player object, or just the X of your player.

  • Update <img src="smileys/smiley1.gif" border="0" align="middle" />