Alright. Any idea on how to fix the performance issue on the second level?
I didn't see it for the time I was there in that lvl it seemed smooth to me but my PC is a BEAST.
P.S
wen ever I died in the second level it put me back into the first it's a bit annoying to the player lol just a heads up.
also I didn't know if I was getting hurt either u need some sorta health/damage taken indicator. Simple quick solution is to add Flash behavior to player. Then trigger it everytime player gets hit, mybe also add a quick text pop up for damage left.
Every tick > Set Text > "Damage: " & Damage"
the 1st Damage just the text to be displayed before number below
2nd is your global variable handling your health number
-Edit-
you could have in the enemy bullet collision event, the text pop up, by adding EX:
Bullet on collision with > Player
> Spawn object on > bullet > text
> set Visible > Text (Set Fade behavior)
> -1 from "Damage"
> etc....
as long as you have a group handling the,
Every tick > Set Text > "Damage: " & Damage"
the text will be updated every time player receives damage.