Gallis's Forum Posts

  • 15 posts
  • I still can't figure out the issue.

  • Any ideas?

  • whoops. I Thought I did.Game I am having both Health and Phealth resetting to 10. Maybe I missed something. Also is there a way to set an enemy to move on walls.

  • Right now in my game I have a variable that when PHealth is 0 or less subtract 1 from lives and reset health to 10, For some reason it subtract 1 from lives and reset the health total but wont stop subtracting from lives. I can seem to stop it. Can someone take a look and see where my error is. Also to skip around the game 1 takes you to first level, 2 to second level and 3 to last level.   Thank you. I am also still having trouble with enemies all trying to attack me when one finds me instead of just the one within range.

  • I was asked to add drop shadows to my platform game so it is not as flat.   I not sure what the best way to do this would be.

  • Thanks.   well tested my game out on a MAC in the lab after uploading it to drop box and my second level doesnt lag. It seems that the problem was that I was using wireless. Thanks for the all the help.

  • Oh that was another problem. I cant seem to get the text to pop up in the first two levels it only works on the Last level. I will add in a flash sequence.

  • Alright. Any idea on how to fix the performance issue on the second level?

  • Here is my current version of the game with some added music. Currently the second level is still very slow. I am not sure how to make it not so slow. I am also having a problem where the music of the level is way to loud. Tried to use the command to make the volume lower but apparently doesnt work. I am not sure how to set up the Proxy. I have two hours till I need to show off the Alpha version. sigh. Current version

  • Alright well now that works. Now I am finding a problem where they will all shoot at me when one of them finds me. They others will try to move to me and kill me. Im not sure how to limit it to just the one who is closest to shooting me or how to keep the enemies from following me once I leave or they get close to the edge.

  • here is the capx of my project. Project

  • I am making am making a megaman style platformer. When the player shoots the enemy and the bullet collides with the memes it takes 1 away from the Heath variable.   When the variable is Zero, the enemy dies.   But istead of only that one dying all instances of that enemy type die. I don't know how to share capx on the forums or I would upload it here.   A second problem I am having is that after I go to my second level performance drops   The game is so slow and te only thing there is some titled backgrounds, the player and some platform sprites invent even added the enemies :(. I'm supposed to turn this in for an alpha version tommorrow. I am screwed.

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  • I am having trouble coming up with how To construct the AI in my platformer. I have 3 enemy types.   1 is a ground type that payrolls a certain spot. I want them to move back and forth but when the player get in range I want them to shoot at them. But I want only a certain number of bullets to be fired.     Second type is a flying unit that will swoop down at the player and drop bombs. Third is the boss who I want to have multiple attacks that they use randomly.   Also is there a way to limit the number of shots on screen. Right now I have the fire button attached to space bar but you can spam the weapon. Thanks for any help. If I need to provide any more details let me know. Sorry if this seems like an easy or stupid question.

  • Thanks that worked

  • I am still learning about construct2 and was wondering how create and link addition levels to my game. I want to get to a spot and then be transported to the next level. I am not sure if there is a way to create an additional layer in the program or if I have to create another project for the second project and link those two together. Sorry if this seems like a stupid question. I looked around and didnt see anything about this I may have missed it by accident.

  • 15 posts