austin One thing I ran into is that I have my game in Chrome WS aqnd in Clay.io, but unfortunately I have no idea, how much Views/Plays are coming from CWS and how much from Clay.io.
I really would like to keep the game use only one "game profile" not one profile for all platforms in Clay.io, and keep the Leaderboards centralised.
I do publish to Clay.io, ChromeWS, and to my self website now, but plan to push out to other gaming websites and Android, probably iOS in the future...
It could be very useful to have something that may let me know what platforms works best, have separate views/plays stats for them.
My only idea is to have a global variable stores the "Target platform" what I can change when exporting to a specific platform. It could be very helpful to have a Clay.io setting to set on game start, what stores and sends the platform info with every log.
This "Platform variable" is an unavoidable, cause for example if place a "Rate this app" button in my app, in CWS publish it needs to send the user to CWS Ratings/Comments page, but if Clay.io publish, it needs to use the Rating function of CIO.
Do you plan to handle platform diversity in this way, or do you have any other solution for that?
About jwilburn 's question:
I use the Playtomic stat service in paralall with Clay.io for the time being. This guys have a great builded system with lots of features, but now are in a business dead end with minimal income and really huge server load.
I think that the only thing jwilburn want be sure is if you will have the same server load (I read about 500 000 concurrent connections) You will have the server to handle it.
There are lot of possibilities from % of payment trought monthly fee and usage-based fee to Kickstarter... And there are several users who care about you, and want you to be success! :)