Epox's Forum Posts

  • I really like this idea! It should be combined with the Configurations (View/Configurations) what is a work in progress feature for about 10 releases now. (http://www.scirra.com/manual/50/add-configuration?utm_source=Add_Configuration_Dialog&utm_medium=SoftwareLink&utm_campaign=SoftwareHelpLink)

    I also have to take big efforts to keep my game crossplatform, but customized for each platform in the same time.

  • This will be a popular topic!

    I've also run several tests with CocoonJS and AppMobi too, but in Android.

    Audio

    CocoonJS launcher(version before the update in 2012.09.12.):

    The BG Music plays well, but it used to not loop, so I need to make a hack for it (stop+start BG music in every several minutes).

    The audio plays well, but in my specific app, what plays 15-30sec narrarions as audio the narrations play for about 10sec and stop.

    I used to have a fix for audio play lenght - C2 preload sound - but it only worked with on of the prev. versions of the launcher... :(

    AppMobi Test anywhere (C2 Browser export) + AppMobi new C2 plugin:

    The work in progress new plugin is accessable here: scirra.com/forum/plugin-appmobi-plugin-updates_topic55572.html

    For this to work I need to use the AppMobi's new plugin's own Audio actions, not the C2's default audio actions.

    BG Music OK, no looping, but I used the same hack like with Cocoon.

    The narration: used to be OK, than the plugin have file name Upper/Lower case bug. It may be fixed already...

    My biggest problem about AppMobi, that I need to use specific Audio actions to get working audio in the Android. Additionally the AppMobi XDK never worked the same way as my builded app especially with audio objects.

    Graphic:

    I did not noticed any difference between the 2 build ways.

    Speed:

    All the 2 builds gave me great FPS, and not noticable delays in opening new pages, menues, etc.

    I noticed that the AppMobi seems to downloading the contents of the app when it is first started. This is a hell for a multimedia rich app - like my book with 76 pages + 76 narrations. :(

    Stability:

    The CocoonJS launcher (not the very last version) used to freeze sometimes when I use preload music. Without it, it were very stable.

    Currenctly the AppMobi XDK can not be loaded in my PC, but works well in my Laptop. This is something related to Java, but ohhh... I can not fix it in 5-6 hours, so gave up.

    The builded app seems to be stable, did not freezed anytime.

  • Oh stevo301103, please wtire a tutorial about this process!

  • This is a really interesting point for me too.

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  • You will need to buy the standard license, its placed in the very top of the buy page:

    "If you make over $5000 revenue from your Construct 2 creations you will need to upgrade to the Business Edition License"

    Note, that the license is says revenue, not profit...

  • Hello I would like to ask if the new R102 release is containing your new AppMobi plugin version?

    There is a bugfix in R102: "Exporting to appMobi: the audio object's preload actions crashed when using directCanvas, should now work correctly" - what is a big help for me, cause I met freezes when use preloading and try to run my app in AppMobi (Test anywhere).

  • Great to hear about your success, congrats! :)

  • Nope. I'm also interested in a dummy tutorial about the signing process. I use to start the process 3 times, and failed with the early steps... :(

  • I loose the developement line. Remember that my audio preload tests were successful, but now with R101 I can not reproduce the working mode... :(

    ludei I would like to ask if you have any solution/alternavice for the C2's built in Browser opening action. I would like to use AboutUs/Rating/CrossMarketing linking, but have no idea, what should be the CocoonJS compatible way.

  • I just found a new object in C2, "CocoonJs Ads". Maybe this will be there for ad display... altrought I did not tested it yet.

  • Thank you austin for the info, and all your efforts to get Clay.io working in the Cocoonjs.

    It could be a great advantage for you as a service developer - asn us as the customers :) - if you have some hw devices to test on. I have this kind of problem too, only have Android phones alround me, and an iPad, what I can "rent" for 24 hour in a month.

    The CocoonJS is relatively easy to use, and have logs with debug info, so ythe only thing you may hate is to connect/deconnect SD card on every run... :)

    I feel like the CocoonJS - and the alternative AppMobi - are unfortunately not really production ready today. Maybe you have several weeks before the final start... :)

  • The R101 do not works with the new AppMobi plugin's preveous version, but perfectly with the very last(rel date2012.08.28). Everything is updating and updating! :)))

  • I've run many tests with audio/music in CocoonJS and additionally in Appmobi. I have a children's book with BGmusic + 2 stories with 38pages each page with narration (10-25sec).

    Music

    -----

    With R100 I have the BGmusic working great, but unfortunately the looping is not a feature, so the hack/solution for this is to make a timer: manually start the BGMusic in every X minutes, where X = lenght of zhe BGMusic. It works!

    Narrations

    ----------

    For the narrations I used to play them as Sounds, but I have very late or no narration start for first time I go to a page. When I second time go to a page it started, but not played trought the end, but for about 10 seconds.

    The solution were to use the preload action in C2, if I preload on start of layout the narrations, they start to play immediately on a page, and they play trought the end. Hurray! :)

    The test was done with preload the first 4 narrations, but I have 2x38pcs of them, so did a for loop for preload all of them. Well, the app starts, the custom loading screen loads the content, and when the preload starts CocoonJS Launcher seems to get busy... but I can capture the last action in it. It seems to PRELOAD the 28nd narration, than it freezes.

    I think the next step shuold be to make a smart preloading logic for myself: preload the next 2-5 narrations, and keep preloaded the last 1-3 of them, and in every page unload all of the others to keep the memory usage low. I think that this 4-9 preloaded sounds shouldnt make memory problems, but keeps the sound playing stable.

  • Blinx123 wish you good luck with one of the best learning "templates/tutorials". You will earn good experiance with this memory game, cause you have easy to understand pieces in it and also have some more advanced like arrays - and the handlign of them in C2.

    Feel free to get ideas from our published game what is really based in this great tutorial: Alpine Croco Memory Game

  • Thank you tap! I'll do some preloading tests with the narration and get back with the results.

    Unfortunately I have some trouble with the AppMobiXDK Chrome plugin nowdays. On my home laptop it were about 30 minutes to start it (I used to restart Chrome, restart computer, and finally the uninstall/reinstall the plugin solved).

    Now I doing the same in my day-time working machine, but with no success. The net work, uninstalled/reinstalled, restarted chrome, restarted the PC, but nothing... :(

    I'll try to simplay upload the app as a zip to the build.