EncryptedCow's Forum Posts

  • Can you explain please? I'm not entirely sure that anyone makes data tables "look" good. And the style of your game? I saw a menu and couldnt do anything so not sure if I'm missing something.

  • > Ashley Thanks for the reply. I didn't expect this problem to occur when setting a value without doing any actual calculations to it. How come this doesn't happen if I use the Set Angle to 180 action then? Isn't that doing the same thing?

    >

    It's because 180 degrees is equal to 1 radian, so it's a simple conversion (so it's actually equal to pi, too).

    Still confused. Does the engine set the angle when it's created differently than when you use the action?

  • Ashley Thanks for the reply. I didn't expect this problem to occur when setting a value without doing any actual calculations to it. How come this doesn't happen if I use the Set Angle to 180 action then? Isn't that doing the same thing?

  • codah Not really. That happens when you're doing maths with numbers usually. But I would assume it would set properly if you're explicitly telling the value to be a certain number. How come the angle doesn't get set weird when I set the objects angle through an event? It's only happening when the object is created.

  • You should make all the textures "white" like that star and add random colour through effects, or even make users able to choose a primary colour that each one goes off of to make it even more of a creator. Right now its just kinda "here's a random wallpaper". Also you should add a way to let users enter a custom width/height for any monitor size

  • What's the benefit for the developer? You're pretty much asking people to give you their games to be published so that you can get more downloads.

  • Objects created at an angle have a decimal error

    When I place a sprite in the editor at any angle besides 0, it will give it a very small decimal.

    The angles are also consistent. setting it to 180 in the editor always resulted in 180.00000500895632 degrees with multiple objects in different projects.

    Description of Capx

    The Capx has multiple objects at different angles in the editor, and logs their angles to the console on creation.

    Steps to Reproduce Bug

    • Add a sprite
    • Set it to an angle other than 0
    • Observe the actual angle given

    Observed Result

    Crazy decimals.

    Expected Result

    Regular decimals that I gave the objects

    Affected Browsers

    • Chrome: YES
    • FireFox: YES
    • Internet Explorer: NOT TESTED

    Operating System and Service Pack

    Windows 8.1 64 bit

    Construct 2 Version ID

    r188 beta, also happened on r184 stable

  • Alvarop and I were discussing a problem with my previous attempt at this which broke if there were multiple platforms starting at 0 or 180 degrees.

    The On created, set angle to 180 is required due to something weird in C2 that was creating the platforms at 180.00000500895632 degrees (will be reporting to bugs section.

  • Probably non-consistent frame rate. Here's one that works

  • Try animating the fire things, put some more detail into the player. Give some life to it by adding stuff to the background. Here's a video I often reference that gives some AMAZING tips to make your game "juicier" without a whoel lot of effort.

    Subscribe to Construct videos now
  • Yep. There isn't an easy way to tell you that the game is incomplete and needs more work before it should be sold without saying it directly.

  • Even better, if you're regenerating the map every time an object is created there is an action to only regenerate the region around that object. You'll avoid a lot of unnecessary happenings this way.

  • Yeaahhhh its pretty hard to play your game on localhost. Upload the capx.

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  • You need to keep track of how many youve taken away, and how many you still need to take away. Do your subtracting inside of the array loop so that you can keep going if you still need to remove more.

  • From what I understand, you want to tell the game what item ID id is to be dropped then the system finds which slot has the item and drops it? If thats the case you can drop an item the same way its picked up. Just go through the array by X axis (or whichever contains the IDs of the slot, I havent had this thing open since it was posted.) Just check which ID the slot contains and subtract the amount to remove. If the slot contains less, then keep going through the array until you find more. If the slot becomes empty after you remove the items, set the ID of that slot to an empty value.