GideonG the problem with that is the wait event will still fire after the two seconds, even if the collision ended before that. Once the engine gets to that wait event, if the condition becomes false before the wait is over it will finish the events after the wait resulting in switch being set to 3 no matter what, just 2 seconds after the intial collision.
https://www.scirra.com/manual/99/pin
Theres an unlerp which is a reverse lerp (Ive never used it, im not entirely sure how or when it would be used) You can find all of the system expressions in the manual here.
I'm not 100% sure what your problem is, but have you tried anglelerp instead? It's the same thing but it accounts for going backwards to get to a higher number (eg 5 going to 355)
Yes. The exported project has a file called offline.appcache, if you delete that from the game directory it will force the user to reload the game every time they open it. any save data you do is seperate
delete offline.appcache in the game directory
Tokinsom Of course they do. So do Sprites, Tiled Backgrounds, 9-Patch, Sprite Font, Particles, and any other plugin that uses an image. What is the limitation is this? You just make a new object, or put all the tiles in one object.
There's also CraftStudio which has visual programming. The developers recently released a new engine SuperPowers which does much the same thing. There are MUCH better solutions to 3D event/visual programming. C2 just isnt meant for it I dont think.
https://www.scirra.com/tutorials/search?q=multiplayer
fathybasha If you are misunderstanding my tutorial at all, let me know. That was written a while ago and its not very consistent with itself lol. I might go back to it and make it look nicer/more readable.
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https://www.scirra.com/tutorials/42/upl ... to-dropbox
Construct makes a copy of the source image. If you change the image size in the C2 editor, thats the size of the image file, and tyhe size it will be on export.
Delete the offline.appcache and dont reupload it. That will force the user to load all the files each time.
deathangel1479 I think that made even less sense.
In mario, they would check if the player was falling. if they were you could assume they are hitting from the top.
Use Go To Layout By Name then put in "Lvl " & floor((random(1) * 4) + 1)
4 being the highest level you have, the second 1 being the lowest