Elliott's Forum Posts

    This actually sways my biggest fear about the store, which was the potential for C2 assets to quickly devalue themselves as a result of competition. With a price cap developers will have to compete on quality and features rather than price.

    That said, I think $5 is a bit low for an opening price cap, $10 is a nice round number and can easily be reduced to $5 for sale purposes, especially when you consider that a plugin holds a greater reuse value than a piece of game art or even a sound file. With a 1-10 range you have enough wiggle room for some honorable price competition.

    I'd (maybe) like to see a similar practice implemented for game templates, for certain games like Angry Birds, that are mechanically simple; it'll quickly devolve into who can sell it for the cheapest - it's not very laissez faire though; it's more logical just to wait and see if it even happens.

    An interesting possible dilemma is when a previously plugin-exclusive feature becomes part of vanilla C2, or if a developer produces a plugin that is very close to a planned C2 feature that hasn't been rolled out yet.

  • You can adjust a sprites hue with webGL (This wont work on black though)

    If the effect you want to achieve is exactly as described I would simply use two square sprites and adjust the width values of the red one.

  • Virtual controls are big point of debate in mobile games - I fall into the camp that finds them terrible.

    The most popular mobile games (Angry Birds, Temple Run, Flappy Bird, 2048) have intuitive, simple controls; it might be worth thinking about an alternate control method.

    For example, the endless runner genre gained popularity among developers as it reduced a platformer game to a simple 1-2 button idea whilst retaining the skillset required.

    This video might be interesting:

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  • The only form of physical feedback offered by mobile devices is vibrate. I doubt it would feel appropriate.

  • It really depends on the detail you want - are you expecting the animations to feature unique characters? Then you'll need to accommodate fees for modelling, rigging and animating.

    ^ That's fudging the issue a bit, Steam do offer refunds when the product is misrepresented or doesn't work as advertised. There are more complex reasons that relate to the difference in rights for buyers between a product and a service, but the bottom line is that they do offer refunds.

    Scirra have to comply with law, and business is business - product disputes are just unforeseen costs; if you make good products, then you wont have to worry about refunds.

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  • it is an aggravating little game. love it. I knocked up a version last night just to see if I could. I haven't made the procedural drawing code yet but the rest works sweet as.

    I ended up going for a bullet that left a trail and randomly popped angles every 1-4 seconds, worked pretty well.

    I'll agree it's a frustrating gem, great idea though.

  • Adding an inverted overlapping condition to your click events will work.

  • This is a popular request and referred to across the forums as modularity.

    There are plans for C2 to have this.

  • Any specific platforms?

    As it stands: $200 - 2 days.

    Chargebacks are just one of the major downsides of digital goods - they happen, and when they do you're pretty much going to lose. I've only ever won 2 chargeback disputes (PayPal), and both times was because the claimant simply didn't proceed.

    The one positive is that to file a chargeback you have to go through your card provider/bank; most people simply contact the seller for a refund.

    Also Scirra are the ones that are losing out, they pay proportionally far more of the $25.

    It raises more complex issues, even if the font is able to be resold, you'd have to bundle the TTF/TTE files with the source for it to even work...

    It gets more complicated when you realise that many "free" fonts are simply copies of protected fonts (i.e DTL Argo) - I can see a lot of templates suddenly using Arial..

  • The man who makes a solid C2 wrapper and puts it on the Scirra store will be a rich man indeed.

    For the purposes of chucking my hat in the ring - I'd happily contribute a few hundred to the hypothetical "make a wrapper" fund.

  • I'm not sure if I can be more specific, but I'll explain it from another angle:

    Your current set up has it so that you player automatically jumps when it comes into contact with a platform.

    My suggestion is to alter the jump strength just before the player hits the platform, so that when it makes contact it jumps up at a stronger/weaker strength than before. If you're mimicking DoodleJump your best bet is to the use a Y offset, so your event would read something like "at offset(0,10)".

  • I'm highly qualified in being British, I'd be happy to take a look at the clue if I knew what it was.

    EDIT// Okay, I'm also on the second clue now after doing some digging, British-ness is currently not proving overly helpful.

    EDIT 2// After thinking about it some more, I think I've gone to the right place..

    EDIT 3// Solved it, sadly it looks like it's broken There are 4 stages, to reach the 3rd stage you have to use a 3rd party site, and 4th stage may not be broken - but it doesn't trigger the medal