Elliott's Forum Posts

  • Personally I'd use an "overlapping at offset" event to set the jump strength of your platform object,

  • That is it broken down. I can't imagine programming this would take much, but it has to be weighed against its worth and how much spam there actually is. Because when mods are on, spam threads usually disappear fairly fast. It's only when we get waves of spam that it helps to have a cleanup crew.

    All of what you suggested is actually baked into phpBBs Newly Registered Usergroup settings, though it looks like Scirra use some propriety (?) software to manage user permissions and customisation.

    The spam is annoying, but it hardly messes up my day.

  • Google have stated they wont be fixing the issue, and mention the monkeypatch fix as a resolution - which I believe Ashley has commented on.

    So uh yeah... Backwards compatibility is compromised for standards, it's a bit like chopping your leg off because you'll run faster if you're lighter... Thanks Google.

  • There's no real rules on what should and should not be in a portfolio, I just figured completed games would convey a stronger message - though in-development games could also demonstrate a constant passion, it's a personal choice

    Generally your birth date, marital status and family are considered too much information; the reasoning being that recruiters don't want to be accused of being biased (ageist), it's the same reason photographs are a bit hit and miss.

    The best way to think of it is that a CV is a list of relevant qualifications for a specific job, that happens to have your contact information - anything that isnt that isn't needed.

  • Naji: The document is now public (Y)

  • Metacritic should sort you out

  • Well don't I feel a fool

    The best I could come up with after thinking about this earlier was built in Mode 7 support, but those ideas are great!

  • +1 for the object expressions

  • Ensure all object references that exist in your old file also exist in your new one.

  • I went ahead and rewrote your CV, your current one is actually very good at communicating a lot of information quickly which is crucial for a CV - but I've tweaked it to hit the conventional requirements of a business CV.

    https://drive.google.com/file/d/0B_A8Zf ... sp=sharing

    Some general tips:

    You shouldn't put your date of birth on a CV.

    Photos are a point of debate among recruiters - to play it safe I removed it.

    Relevant experience always comes before education.

    And this where the tough love comes in...

    The unspoken rule for CV writing is that you're allowed to fluff your qualifications up slightly - for example my CV states that I can speak German at a business level, this isn't a lie as I have a CEFRL qualification; but if I was thrown into a room full of Germans I might be a bit intimidated. You normaly fluff qualifications that are unlikely to ever be necessary.

    The problem with your current CV is that several times you list things that would be an absolute turn-off for a professional, and might even insult them. For example you state you have 3 years experience in web-design. but you're using a Weebly hosted website that runs on a template! Web-design is a very young industry (20 years) and 3 years of experience is quite substantial. The same applies to game design; the person reading your letter may be a university graduate who's just worked his way to his first promotion, he'd likely have 2 years of professional experience, and would not take kindly to the comparison.

    A CV probably isn't your best bet, I'd take something similar to the document I attached, flesh it out, maybe add some photos of your games, and add a covering letter (No longer than a page, signed by hand) explaining that you'd be interested in any volunteer work experience or advice that your chosen company can give you, and physically post it to them.

    None of this is meant to be discouraging, I think I speak for most people when I say that we wish we were as passionate and determined at 14 years old; I hope this advice is helpful.

    Also, we share the same birthday!

  • It honestly blows my mind that Spriter is $25... In my country that's less than a pizza.

    ... I have no idea why I just measured the value of something in pizza.

  • With iOS8 supporting webGL, PhoneGap'd web projects will have performance comparable to native.

    https://www.scirra.com/blog/146/webgl-a ... 8-and-more

  • It's a great idea, but I wouldn't advise it's use in any job outside a creative industry (i.e. I have two CVs, the standard 16px serif font, black and white, two pages and 1.5 spaced one for general use, and a more elaborate graphics based one for design work).

    The one issue you might want to look at is using a copyrighted character in a commercial application!

  • Modularity, it's a massive feature but honestly it's really hard to think of stuff C2 can't do... It's less of a "What's next?" and more "What's left?"

    In an ideal world, maybe a visual interface for arrays.

    EDIT//

    TiAm - it'd be great if we could select an object and have a "see all events associated with" option.

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  • These people might be of interest, they're in Beirut: http://gamecooks.net/

    I doubt they'll give a 14 year old a job, but just talking to them could be interesting. Reading up on it, it seems there's a growing market for games in Arabic, so that's definitely worth looking into.

    Also when I was a teenager Newgrounds was swarming with teens wanting make games.