> BlueSkies
> Yeah it's the same way to access pixels.
>
> Logomachine
> Physics would work in concept, but in practice it would be much too slow. A manual per-pixel motion as you describe would be a bit faster, but you'd need to implement most of it in js to get a useable speed.
>
You're right, it's CPU expensive, I tryed and i fall to 20FPS with ~500 sprite sized to 8x8 pixels on ground and wall.
Do you think get the position of the overlapping blood sprite, write his color to the ground/wall sprite, then destroy his instance would be effective?
Or does in engine like construct 2, run a plugin is the only way to get this result without killing the framerate?
This is one of those times where C2 is actually too complicated to solve the problem, there's too much code bloat in using a game engine to do something so low level.