Elliott's Forum Posts

  • For that instance I think it'd be best if you created an onFinish case for input, so the player can't run whilst transitioning from crouch.

    I'd be delighted to be proven wrong, but dynamic interpolation between the actual tweens of separate animation sounds intensive.

  • > tl;dr

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    >

    > > Of course Maybe something worth for them to invest in.

    > >

    > If you expect more (or "better") support and Scirra hiring ppl to support you and your projects, then you have to expect higher product prices (of course, one has to cover the cost). But if the product gets pricey, you start complain on the price, because the product hadn't changed that much? (look at GameMaker, up to 800 USD!)

    >

    > I like the idea of asking some of the mods here to contribute, either pro bono or for some bucks and the reputation. Might help to filter out the real C2 problems.

    >

    You are talking like they would still be a garage devs. I believe they are more then enough capable to finance couple more workers.

    They, uh, have -

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  • > Perhaps it's more difficult to add than we think. It's been a request for over 2 years now and no word from Ashley.

    >

    Then again, we've been waiting for a global boolean for possibly longer. It's possible that Ashley never thought about it.

    For what it's worth, a global variable with the default of 0 and the simple addition of a switch/toggle function as a single event in every project has replicated any use I can see for a global boolean.

    But a comment on the solid behaviour would be nice.

  • +1

  • Give your spawning events the the conditional of timescale<0

    Alternatively toggle a boolean when your pause and use the initial state as a conditional.

  • For specific objects you could -

    A) Use a boolean flag to determine when the object touch ends.

    B) Use Nth touch in conjuction with sub-events.

  • How to simulate "touch up" instead of "inverting touching object"? When in unity we can do mouse-down and mouse-up

    On touch end.

  • I'd be interested to know why we don't have many memory management tools - is it a limitation of HTML5 or is it on the to-do list?

  • If you want HTML5 animation, go for Adobe Edge - it's basically Flash focused for web design.

    Gaming, stick with C2.

  • Surely it's a bit of backwards logic to ask for a CMS to do what an LMS does and more, because you feel LMSs aren't flexible enough?

    They're catered to a task, you're not going to find an out of the box CMS that does what you want if you're unhappy with that - it'd be more practical to just make your own.

    Maybe if we knew exactly what you wanted that LMSs weren't providing? I'm unsure of your setup but in my experience the whole point of an LMS was so intranets didn't have to deal with multiple CMSs.

  • That would be a question for Ashley

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  • First of all set up an event that uses the Has gamepads condition to check that your controller is recognised - for example make a sprite appear on screen, this will confirm whether or not the gamepad works with the engine.

    Once we have an answer for that we can move on.

  • Sony's latest controllers (PS4) work perfectly well with C2 - please note that before the PS4 it was highly unlikely to use Sony controllers to game on PC, the 360 was well ingrained it was practically industry standard.

  • Simple check first - you normally have to press the A button (X on PS3) equivalent to activate the game pad - are you doing this?