Elliott's Forum Posts

  • Always use an invisible placeholder for collisions - then use events to change height and width properties.

  • Collisions and optimisation aren't always so clear cut, see

    Experiment with what works best, there are few best practices that apply to every situation.

  • Karak gave a pretty detailed review - good to see the performance is great after all the hassle you went through with NW.

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    Some comments seemed a bit off - but I'd put that against the fact he'd been platformer'd out between Airscape, the Swindle and Shadow Blade.

  • Right click > add point when polygon mode is selected

  • This is only tangentially related, but I'd love if someone could answer.

    As a mobile dev, I only ever use spritefont and never really use normal text, so I have to ask - what is the advantage of using normal text?

  • There's a few threads that are being bumped to the top with new posts that aren't visible.

    I'm guessing this might be a spam prevention deal, but it might also be bug - thus the post.

    [quote:11858bc3] We often get huge vital functions totally removed

    In the three years I've used Construct 2, I can only think of one time Scirra has "removed" a function - and that was CocoonJS, which is was basically defunct.

    And also not even removed! It was still there! To my knowledge, Scirra has never "totally removed" any stabled feature. The closest I can think of is experimental features like 30FPS mode, which never saw a stable release.

    The argument as to whether C2 is a "toy" is a stupid one. It's a tool. It's capabilities are almost entirely down to the user.

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  • At a guess I'd say that it's because you used "aid" instead of "eid" - aid sounds like a political call to action, which wouldn't really be relevant on a game developer forum.

    Eid was also about two weeks ago so it's hardly relevant - at the end of the day it's at the discretion of the staff.

  • You should let us see your work - wait is a commonly misused event.

  • The browser object has onSuspended and onResumed.

  • Gorgeous animations - do I detect the movements of a certain David Mechner?

    Will pay attention with interest

  • Thing is, you'll hear about GM:S HTML5 games being licensed left and right. There's even...that one guy...who claims to make tens of thousands a month licensing HTML5 games made in GM:S...though personally I think it's all bullsh*t to help push his book filled with common sense marketing stuff. Anyway, what makes that so different?

    I reasonably certain that I've worked with a few of the publishers TrueVallaha has - the claims aren't that outlandish, my revenue on licensing alone is comparable.

    Does C2 limit publishers?

    Yes, absolutely.

    Straight out the door you've lost access to what I like to call flip-publishers, these guys take your game, whack their "propriety software" on it (usually cramming as many interstitials as possible) and throw it on their portal. These guys have no time for C2, they're after the fast buck. They buy in bulk and it shows in their pricing - you're not getting more than a few hundred dollars for this.

    The bigger players actually care about your games, and many of them are well aware of C2. Even a cursory look of popular portals and source-flipping sites will show you that ".capx" is quickly entering common HTML5 parlance.

    Does C2 limit you?

    Not so much, but always establish up front, before any work is done, that the source will be .capx - after that, you'll have a great time.

    ...Until next year when the source flippers and reskinners have well and truly ran the market into the ground - time to start to learning casual-style vector art folks, that's where the money's going to be....

  • Never mind then, I might be the only one... it seems that C2 can handle pretty much anything, its the most powerful game engine out there

    No one's saying that, we've all hit walls with C2 (seriously if anyone can tell me how to generate a seamless trail I will die happy) - but the more you learn to work with it, the more you'll learn that these obstacles can be overcome.

    As with literally every tool.

  • We've now hit the inevitable "Why don't Scirra make their own wrapper?" point of the eternal "C2 doesn't work very well discussion", with a side portion of "C2 depends too much on 3rd parties".

    None of these points are bad or wrong. In an ideal world C2 would have a game focused, light weight, cutting edge HTML5 wrapper tailored for each platform. But Scirra's a small team making two products.

    They've recently expanded, and personally I hope some of the new resources go to finally ending these deployment debates - I'd love a C2 fork of nw.js, but I'll settle for a stable product.

  • The personal licence is for you as a person, as long as you remove it from your old PC you can use it on a new one.