Eisenhans's Forum Posts

  • Raiper341 I'm just poking in the dark here, because I don't have *that* much experience with Leadbolt, but:

    • If you have a "mobile HTML" app set up (that's what you would normally use without the plugin and display it in an iframe, for example), its ID numbers don't seem to work in the new Leadbolt C2 addon.. I guess you have to explicitly create a android/ios app in the leadbolt dashboard.
    • If you go live with an android ad, Leadbolt must first approve of the app, it's not instant. Testing with "live" ads is unadviseable, because it violates the contract - if they find out, they might kick you at some point, so I'd be extra careful with that.
  • Raiper341 Have you tried it on mobile and in test mode? It won't serve ads on desktop.

  • Those who live off mobile HTML5 games would really appreciate a .2 release for this.

  • The problem is: mobile HTML5 publishers and portals are increasingly demanding about stock-browsers being supported. It was a non-issue a year ago (funny enough), but now it's all different.

    Naturally, telling them to tell their users to just go with Chrome is impossible.

  • There is a real flaw in that survey, I'm afraid, when it comes to target platforms. You have "mobile" (I read that as "apps") and "web" (I read that as "desktop browsers").

    The real deal, where C2 shines and the most money is being made, is "mobile web" actually, browser games for mobile devices. It is vital to distinguish between web and mobile web, because the former yields close to zero revenue right now.

  • Pode can you merge the changes back into your main branch?

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  • BluePhaze I have not tried it (yet) with anything other than hosted HTML5 games.

  • iikii For demonstrating games to potential publishers and clients dropbox is ok.

    If you plan to have publishers list your game, and redirect the real consumer traffic back to you (via redirect or embedding for example), it's not, the traffic even a rather average game creates is too much and dropbox will most likely kick you.

  • I personally prefer

    http://www.scirra.com/forum/plugins-pode-html-pack_topic51522.html

    I use the iframe mechanism of Pode's pack to display Leadbolt-ads for example.

  • I have problems with Crosswalk, but other things are good.

    I use the plugin of flurry. When I exported for cocoonjs and run in my tablet, didn't work the statistics of flurry. Whe I use Cocoonjs for a iOS version, the plugin works perfectly.

    When I used crosswalk for Android the plugin works too! but i can't change the icons and other things of Intel from my game. I need change the signature and I can't :C

    Somebody know the solution?

    As you might or might not <img src="smileys/smiley2.gif" border="0" align="middle" /> have read earlier in this thread, the icon issue is being worked on.

  • hat's even stranger, is this behavior only seems to occur while previewing a construct project.

    I'm almost 100% positively sure that I had another HTML5 game (not Construct2 related) turn my Nexus5 into the "quiet" mode until the next reboot.

  • one of us are big C2 users so you will have to provide some help to reproduce/isolate a problem.

    We are, fortunately, and we will <img src="smileys/smiley1.gif" border="0" align="middle" />

  • IntelRobert Do you have an "official" bugtracker somewhere?

  • hat would be like everyone got a gun pointing at everyone, and we may not even know who are pointing guns at us.

    That is an accurate description of the legal situation in all entertainment/media/patent/license-related businesses, but most especially music.

  • My computer game "socialisation" happened in the 80s, and games were hard to beat back then. I have very mixed feelings about the spoonfeeding that is common practise today, and I frown upon what I call a certain crybaby attitude of many players.

    That said.. if you want to sell games today you have to accomodate these people. In my own products I (typically, if applicable) choose a design that lets even weak players pass on to higher levels, for example with 1 star out of possible 3 per level, but to be allowed to enter a new world, or the world-boss-level, I require a certain amount of stars. By that, I keep the crybabies afloat since they can advance even if they suck, and I also create a motivation to improve your performance on passed levels, because there's a prize in sight.