[quote:1eno4k6q]but I'm not quite sure that asking 3mb of an HTML5 game is practical in most cases.
You have to consider this: some (and by "some" I mean: a lot) mobile HTML5 publishers try to monetize traffic from people with EDGE coverage and/or plans. Compared to 3G, HSPA and up that is one damn slow type of connection. Even the aforementioned 3mb barrier is *a lot* for EDGE. I try to keep games targeted for that market at half that size of that or even below. And it's possible, the mobile HTML5 segment is quite forgiving when it comes to total amount of content, as long as it looks good.