Eisenhans's Forum Posts

  • Do you by any chance create a blank projekt in the beginning?

    Because if you don't and start with the import right away, nothing extra gets created in 505.

  • The Iphone 3 series are getting obsolete quickly. I wouldn't bother.

    If you don't have the dough for an Iphone 4S or newer, go get a 5th gen. Ipod Touch, those are good enough for testing apps. You should be aware of the different screen aspect ratios though between 4/4S/Ipod and 5/5S.

  • JJEvil I personally don't care about the hipsters, but I have found the blowback of vile and bad comments on sites like reddit and especially 4chan and SA can hurt your business, especially if you make casual and/or small mobile games (which some people denounce as unworthy cashgrabs even on this very forums here).

    It's a different story if you make 8bit-styled indie roguelikes etc, those seem to get better traction with those communities.

  • Reddit, 4chan and SA are some of the biggest single communities around and being in even one of those groups can created tidal wave like exposure.

    You can also create a tidal wave like shitstorm if you do something that "the scholars" of said communities deem unworthy. Like, for example, using a "game maker" instead of a "real" game engine That's why I don't post there.

  • [quote:27bn16ij]I, personally, don't respond to as much stuff because of the ever-present flood of mobile-focused developers.

    You make it sound like mobile dev was a bad thing

  • Two things come to mind:

    1. Point sampling and scaling, did you do that?

    2. Do you by any chance generate your sprites in a loop? A botched loop that generates like 50 sprites on top of each other makes the alpha-edge look like that.

    It's really helpful to see a .capx...

  • The whole families concept needs some time to get used to, so don't be alarmed if it doesn't work on the first try

  • Then you would stick them in a family and check against that one.

    https://www.scirra.com/manual/142/families

  • It's done automagically (refer to the "picking" section of the manual).

    Whenever a condition for an instance of your spritePlayer is true, that specific instance gets picked. So whatever action you start then works on that picked instance.

    *Edit: I made you a little example. The green ones are your spritePlayers.

    http://baconland.de/stuff/picking.capx

  • You might want to post a stripped down .capx of your problem, that way people could take a better look..

  • The "Mark forums read" link on the very bottom of the main board index (just below the "powered by...") doesn't work - in fact it just does nothing.

    *Edit: Fixed now.

  • [quote:1eno4k6q]but I'm not quite sure that asking 3mb of an HTML5 game is practical in most cases.

    You have to consider this: some (and by "some" I mean: a lot) mobile HTML5 publishers try to monetize traffic from people with EDGE coverage and/or plans. Compared to 3G, HSPA and up that is one damn slow type of connection. Even the aforementioned 3mb barrier is *a lot* for EDGE. I try to keep games targeted for that market at half that size of that or even below. And it's possible, the mobile HTML5 segment is quite forgiving when it comes to total amount of content, as long as it looks good.

  • I made you a little .capx to show an example:

    http://www.doomsday-machine.com/stuff/S ... tions.capx

    The two squares are the scroll-targets, and it flips between them every few seconds.

  • You are not limited to the "Scroll to.." behaviour.

    There is a scroll-to system action that can be fed with anything you come up with in a formula, for example.

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  • Right now the way to go to iOS is via the CocoonJS cloud compiler.

    Check this to get you started:

    https://www.scirra.com/tutorials/303/ho ... o-cocoonjs