Eisenhans's Forum Posts

  • can i put Ads to CrossWalk Exporter?

    Not yet.

  • am trying to find ad support for Mobile Web (ie play html5 on mobile)

    For mobile HTML you can always fall back to the standard iframe-Method with Leadbolt.

  • You buy the license once, and get future updates for free (on both Personal and Business edition).

    That's how it has been so far.

    If at some point you need to upgrade your Personal to a Business license, you can do so for the price difference.

  • +1 for bringing it back.

  • Upfront disclaimer: I use Linux on a daily basis

    For a product like Construct2 doing a "linux" version is, in my opinion, not such a great idea.

    There is no single linux os, it's a kernel with quite different environments depending on the distro. And a product like Construct2 attracts a lot of shall we say hobby- and home-user customers. They (Scirra) would have to deal with a lot of different distros and can't just publish an unpackaged linux build - people sometimes have a hard time building packages themselves, the shared library model of linux and open source drivers like nouveau with their caveats require some expertise, if you operate closed source software on such systems. That can't be compared to the software the distro maintainers build themselves and is relatively easy to handle for the distro users.

    Imagine the support load, if you have to deal with 50000 kids who don't know how to preload libraries for example that must override those of their distro. That's not exactly the thing you want to deal with as a 2-man-company.

    In a distant future they might as well switch to a browser based model for their IDE, that would make more sense.

  • I would have concerns about publishing software that relied on a wrapper that could be unilateraly updated/changed at any time after the game is published. No offence to Intel but you want to do all your testing & debugging before launch not every time crosswalk is updated.

    Why does a Crosswalk update affect you that happens after your APK went onto the Google store?

    It's not a "live" connection.

  • You should not do this as a "regular" means of operation.

    It's a "broken arrow" kind of thing, the possible consequences are ghastly <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Careful! This is potentially dangerous.

    The .caproj project file is essentially a (human readable) XML file. There is a version tag somewhere near the top, which you can edit.

    If you saved as a single file (.capx) you have to extract that first, that can be done with any ZIP-program, it's just a ZIP-container with all the project files in it, including the .caproj

    That does not always work though. If there was a breaking change to the file format between the versions, it will blow up and be corrupt.

  • If the popup is static, just spawn a sprite at the appropriate moment that contains the background of the popup.. if it must swoop in, then you create it outside of the viewport and use a pin behaviour to pin the text/star objects onto it.

  • Enjoy it <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • Break it down to the most basic case where the error still appears and post a .capx

    We test and publish our stuff on iOS 6.1.3 on a regular basis and I have not yet run into any major showstopper. There must be something that triggers this behavior.

  • I would also look for "out of memory" first - iOS6 on its own is perfectly capable of running mobile-ready HTML5 games exported from Construct2.

  • *Edit: whoops, too slow.

    Check the "How to export to Android with Crosswalk"-Tutorial.

    Construct2 itself does not create APKs. You have to use the Intel XDK for that (using the Crosswalk option in the aforementioned tutorial) or use Cocoonjs.

  • Ashley Great, thanks!