DozeMaster's Forum Posts

  • Stripe vs PayPal transaction fee comparison chart <link for chart>

    Volume / month Stripe PayPal Standard

    $500 ----------------- $22 ------------ $22

    $1000 ---------------- $44 ------------ $44

    $2500 ---------------- $110 ------------ $110

    $5000 ---------------- $220 ------------ $220

    there is no difference as price actually Paypal is the cheapest payment processor you will find if you calculate as a business or personal even on big amounts over 5k ...the only downside with Paypal is they keep your funds locked down till they get verified usually between 30-90 days... if you have funds above 5k, for under 5k they have a pending time around 30 days.

    there is no point in doing stripe... unless you have large amounts of targeted users from areas as Bangladesh or countries that Paypal is not available for.

    the only cheapest processor is Chase... which you dont get to use for unless you are a USA business or UK

  • for pathfinding , i do not want to use bullet behavior,

    this is not good for me

    tahnks

    you should try the RTS template inside Construct 2 for pathfinding on click moving formation thing...

  • Try this section i answered there Topic Overlapping

    its not perfect. i remember rexrainbow or gigatron having a old old old C2 capx converted from a construct classic for formation following but was requiring some plugin.

  • mostafanastary

    Try this, needs some polishing from when they are more... try using arrows to move Download Zombie Issues -01

  • remove the https and the of the link

  • Here you go have fun Download map02-edited

    however did not fixed the stop motion you created there... just deleted the pin you had for each at the end and added it on start of layout...you where close just you had the wrong type of pin and in looping motion

    here is the a bit improved version of the stop and going back to its original position Download map02-edited-02

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  • im afraid there is no already built software that does it... you have to create the characters and then u can export into spritesheet with any kind of tool this days... but you have to draw the characters or model them in 3d depends on what you want to do and how realistic you want your character to be.

    look at photoshop/blender {animation tutorials}/ cinema4d animation tutorials etc

  • your capx is using custom plugins please isolate the problem without the requiring of the custom plugins.

  • Replays on of course, you can limit the gain of coins, so you discourage the grinding or major exploitation of the coin system, however leave the high score record the new replay if higher , also if is higher instead of the normal coin reward give 5% of it... so for instance you award 100 coins per normal level give a 1-25 coins reward based on how big is the difference on replay if the player did a high score, if he didn't beat his own old high-score before he replayed give him 1 coin.

    always reward players, no matter if they lose or not, rewarding them makes them feel a bit better, then just losing stuff and or playing without a purpose even though in the cases where they lose (die etc ) you give them rep points, little time bonus exp to regain its lost exp etc etc etc...

    just make sure you dont stop rewarding people will make ur games much funnier to play and worth playing them.

    giving people in game rewards its not like your selling them a real thing... your real thing is ads... or the .99 cents fee... the options in your game are free ... you have to think of it... as a very complex package u want to sell and resell or give it for free that can be reused all the time... dont think like you sell carrots in market place... where u add ur loses on planting, the transportation and taxes for uncle Sam... thats no fun.

  • Is there a demo link somwhere?

    http://www.kongregate.com/games/JohnnyC ... hnnyCash89

  • i voted for C2 i was sure it will win... however the contest as was meant was a Madness comparison ... Games vs Game Engines lol.... im happy C2 have beaten Stencyl and Game Maker which they are not as bad as they look, i just hate them personally

  • I even passed the 10,000 image limit, so I can't even preview or use the debugger.

    you can bypass that by loading the sprite sheets from a online storage(ftp,server etc) that way you wont have the images in the game all the time but will download them only when they are needed the rest of time they get flushed.

  • GlobalVariables wold fix it for sure... or if your looking to save events since all global variables are added as events... you can use the array object and save X Y value there... whenever you leave a scene then load its position from it... for example gate-1 x1 y1, gate-2 reentry x2 y2 you can also rename them as you want

    or if arrays are to hard.. you can make a empty sprite make it global(without the persist behavior-directly from the sprite settings.) and save instance variables on it... just make sure its not deleted...

  • the shader effects or plugins made by gigatron i dont think so... however they might not be compatible on ios... since requires webgl .... outside that, they are pretty fast... my capx however on my computer runs fast... but then its a PC build so..i have no clue what is the impact on mobiles

  • there are some plugins doing exactly that if you want exactly stars in 3d you can try megatrons plugin Demo Page

    or try the tatogame tunel effect Forum Page Demo

    they will require some modifications but are easy to make. you can also make it from events ... hope it helps

    i played around with C2 for a few minutes and made this CAPX see if it helps anything inside... its not what you wanted but for sure its something nice to play around with hehe