To add to my previous comment - the reason why other character were tripping was probably some minor differences in their animations. If one frame is just 1px bigger or smaller, or the origin point is misplaced, this could cause such problems.
When using animated sprites, make sure that origin points and collision polygons are identical in all frames. Or create a separate (invisible) sprite, with just one frame, which will act as a character base with Physics behavior, and pin your animated sprite to it.