dop2000's Forum Posts

  • You need to add Mouse object to the project. The same way you add sprites and other objects.

  • Yeah, as brushfe mentioned, event 11 is executed on every tick while EnemyTurn is true, about 60 times per second. And because you have "Waits" inside of it, it created hundreds of delayed threads. You should avoid these things.

    Besides, "Trigger once" should not be used on its own. You need to move "Trigger once" from event 12 to event 11 (as a second condition).

  • Hi, everyone, we will be releasing new plugins soon!

    Mobile IDFA - IDFA (Advertisements) support for the Mobile IronSource Collection, Google Admob Collection and Mobile Appodeal.

    Hi Chadory,

    Any news about this IDFA plugin? Will it be available soon? If not, do you know if there is any other way to display the "App Tracking Transparency" dialog on iOS?

  • Just to clarify - the zip file should contain three items at the root level: WWW folder, config.json and config.xml

    I suggest creating it with Windows - select files, right-click and choose "Send to Compressed (zipped) folder"

    If this doesn't help, could you share your exported game (zip file)?

  • Here is my idea -

    When a car crosses a checkpoint (and checkpoint ID is greater than the previous one), save two instance variables for this car - checkpoint number and the time.

    So, for example, when there are two cars which both have crossed checkpoint #7, you can tell which one is ahead by picking the car with the lowest crossing time.

    To build a real-time leaderboard you can do something like this:

    For Each Car ordered by (Car.checkpoint*10000 - Car.crossingTime) Descending

  • Disable "Use simplified interface" in C3 settings from the main menu.

  • Try experimenting to narrow down the issue - try exporting a blank project, or exporting your game as unsigned apk, disable minifaction etc.

  • Maybe that boolean is true by default? If you are absolutely sure that there are no events that change that variable, then the only other possible explanation is that it gets restored from a saved game. Or it's a bug..

    Can you share your project file?

    And by the way, you need to remove "Trigger once", it should not be used inside functions.

  • Can you try exporting a blank project from C2? This will tell you if the problem is with your main project, or if you are doing something wrong.

  • Ashley I believe OP is talking about the popular Canvas addon in C2 from R0J0hound, where it's possible to choose round cap for drawing.

  • I am trying to make a TV-compatible app, following these guidelines from Google:

    developer.android.com/training/tv/start/start

    One of the requirements is a home screen banner:

    <application
     ...
     android:banner="@drawable/banner" >
    
     ...
    </application>
    

    If I include banner image in Files or Icons folder in the C3 project, how do I reference it correctly in the manifest?

    I'm building with Cordova CLI, so maybe another option is to somehow add the banner file after exporting the project?

    Tagged:

  • Are you trying to make a dashed line?

    dropbox.com/s/m8wv5o16fkttuuu/cubic_curve_dash.c3p

  • And that is the case here, we can not take advantage of an existing browser feature and just hook it up to C3, instead it has to be an implementation of our own.

    Oh, I had no idea, I thought this plugin uses browser canvas.

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  • angle(x1,y1,x2,y2)

  • I reposted this idea on the new suggestions platform, please vote:

    construct3-21h2.ideas.aha.io/ideas/C321H2-I-85