dooley's Forum Posts

  • Thanks guys! This helps out tons.

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  • I see alot of flash games around the web "Mario Shoots Enemys" "Mario Tower Defense" "Nan Zuma"....

    What is the legality of these games being out there? Is it ok to make games with other people's characters if you're not making money? Or is it ok to use them if you're only making ad money? Or just plain ok to use them no matter what?

    I'm not narcin' on anyone, i'm just curious when it's ok and when it's not ok. I'm pretty sure these guys didn't write nintendo and get permission to use mario and the like.

  • I did use "pick". if you check out the capx just above you. like i said, it works as long as there are not 3+ fireballs on the screen. best i can tell is it is a bug/glitch of some kind. Thanks for the response at any rate..... back to the grind. lol

  • dl.dropbox.com/u/68726261/Bounce.capx

    there is the link, sorry. took me a bit to get the dropbox thing set up and all. Thanks again for the help.

  • Rockin' idea Cliffman, Thanks!

    But alas, it's still dropping the smoke off ONE fireball for some reason. I'll keep at it though. Thanks again for your reply, it was sound advice.

  • Thanks for the reply! But....

    lol after 2 hours this is what is happening.

        ->Mouse On Left Click > spawn Fireball

                                spawn Smoke

                          set "fbid"(variable inside Fireball) to Smoke.UID                     

    After 10 collisions with solid.....

        Fireball "bounces" <= 0

            Smoke Pick instance with UID "Fireball.fbid" > Destroy Fireball

                                                           Destroy Smoke

    It works great with 2 Fireballs out. But if I put out 3 or more when the first one gets destroyed, ONE, and only one of the other fireballs looses its smoke, UNTIL another fireball is destroyed.

  • Hey guys! I'm having some trouble with multiple instances of particles....

    I have a Fireball with a Particle trail (smoke).

    after 10 "bounces" the fireball is destroyed along with its particle.

    BUT....

    If there is multiple Fireballs on the screen, there are multiple particles as well. When the first fireball to reach 10 "bounces" is destroyed all the other fireballs loose their smoke trail.

    How do I keep the rest of the smoke trails OR do I just allow only one fireball out at a time?

    Thanks in advance, you guys are always a huge help.

  • Thanks Nicedwar, I'll give it a shot. I'll also get to slicing Yann. :)

  • Hey, that is a good idea. I'll try that out here in a bit. Any suggestions on what to do with em before they are split? Thanks Yann

  • I'm playing with a Fruit Ninja clone, but my "target" objects collide with one another resulting in a "bounce off" effect. I've tried to turn off collisions, but all that seems to do is lock up the game. Ideally they need to just pass through each other as if they did not touch at all.

    If there is a post about this somewhere a link would be great. lol 111 pages, and I did not see anything resembling this, then again it was 111 pages. :)

    Any help would be great, or a link is just as good.

    Thanks in advance!

    EDIT: I have 4 different Heads, each head is a diff color. I can turn off collisions with LIKE colored heads, but as soon as I try to turn it off with diff colored head the game will not play.

    My theory is.... Do I have to have a separate layer for each colored head?

    again, any help would be awesome, Thanks!

  • Awesome Kyatric! Thanks for the help!

    Edit: And Yann! :)

  • I am wanting to change the mouse into a chainsaw, is that possible? The end product will be a floating chainsaw that plays the chainsaw sounds when the mouse button is held down.

    Any help would be great! I see where I can change it to a hand, or crosshairs. I just don't see an option to add my own graphic for that.

    Thanks in advance.

  • Thanks guys! Weishaupt's post was more along the lines of what I was looking for Yann, but I can see places to use your post too. Thanks again.

  • Thanks a ton Newt!

  • Hello again brain trust! lol......

    I'm working on a little whack a mole game to play with the C2 features, but my question today is -- "How do I make the game penalize you for missing a mole?"

    My guess is there must be some condition set on the Sprite level that lets the game know the animation was played all the way through?

    I'll post if I figure it out, in the mean time any and all help would be awesome!

    Great program so far btw.