dooley's Forum Posts

  • Thanks alspal. I had just finished reading that tut when I got your response. I'll just design bigger and the let the gpu handle it from there!

    Thanks again!

  • If I made a screen size of 512x288 (32x32 tiles 16:9)... How is that going to show up on a tablet that is 1024x768?

    1. Are the graphics gonna be "zoomed in", causing poor quality?

    2. Will there be tons of negative space, ie: huge letterbox borders?

    Thanks in advance!

  • Yeah, I think i'm gonna go with Dictionaries, Nice call MadFactory!

    Thanks a ton. They seem equally as simple to save via webstorage as well, thanks again!

  • I have 60 Global Vars for keeping stats that I use on an Achievements page in the game.

    Is it possible to use a single Array instead of 60+ Globals to keep track of stats? It sure would be simpler to save ONE Array instead of 60+ Global Vars.

    Thanks in advance!

  • Ok, so... after looking over the forums I'm still a bit confused about how to make big area maps / dungeons. So here's my question...

    If I have a 1024x1024 sprite sheet, containing 1024 (32x32) images. I drop that into ONE sprite, chop it into 1024 frames.

    CAN I...?

    1.) add ONE blank frame to the sprite, "clone" that sprite to fill a   1024x1024 layout?(thus having 1024 "empty" 32x32 tiles)

    2.) add an instance variable "Frame" to the sprite, then set the variable in EACH of the cloned sprites to whatever number corresponds to the "tile/frame" I want to display?

    3.) use an Array to display the frame based on the variable?

    I know I CAN DO all 3 of these things, but will that harm / hurt the game based on file size or performance?

    Any thoughts, links, or previous posts would be wonderful! Thanks in advance for any help on this.

  • I found late last night keepee that I could <CTRL> Crop the images to get rid of the auto transparent border. Works like a charm now. Thanks for the response!

  • How do i get rid of the "clear"(transparent) border around my boxes i'm trying to stack? They are png 24 graphics made in photoshop cs5.

    When I stack them i get a gap, and I need to get rid of that, to make the boxes flush. How do i do that?

    Thanks in advance!

    I've tried cropping them, and setting the bounding box collision, didn't fix it....

  • keepee It worked PERFECTLY! Thank you so much. You really should write up a Tutorial on this.

    Thanks again!

  • keepee Ok, i'll check out that formula in just a min and report back to ya. Thanks.

    ramones it was just a sprite, a snake, that moved at bullet speed 100. when i ran it in r126 is slowed it way down. But thanks for the heads up with the solid/bullet thing. Thanks.

  • I could not open it as it uses r126, i'm still using the stable r119. But thanks for posting it. I figured it out, at least for my purposes....

    System:(Compare 2 Values)...

            distance(Box.X,Box.Y,Item.X,Item.Y)

            is "less than or equal to"

            (w/e distance in pixels you want.)

    Thanks for all the help guys!

    p.s. on my last project r126 screwed up the bullet speed of my spawned objects. in r119 I had set a certain speed, with r126 it slowed all my "bullets" down. so I rolled back to r119.

  • Awesome guys that's working great. It's just moving everything on the screen. I think I need to add some kind of distance or something, or is it suppose to move everything?

    Thanks for the replies you 2!

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  • Just pushing the other objects out of the way.

  • I've been over the forums and there seems to be LOTS of ways to do these physics "bomb" explosions.

    Most of the solutions on the forums work great with single objects, but when I start stacking objects, it's almost as if the power is diminished.

    Is there a single concrete way to make a box explode, in all directions, with equal force? or is it Impulse?

    Thanks in advance

  • Is it, will it, be possible to Export a game to Steam to sell?

    I'm sure I missed it somewhere, but can we incorporate Controller type controls into our C2 games?

    It would be great if we could put together say a platformer for sale on Steam.

    Is there any info out there?

    Thanks in advance.

  • Is there a way to input/inject the Mochi Media API into a C2 game?

    Thanks in advance.