I could not open it as it uses r126, i'm still using the stable r119. But thanks for posting it. I figured it out, at least for my purposes....
System:(Compare 2 Values)...
distance(Box.X,Box.Y,Item.X,Item.Y)
is "less than or equal to"
(w/e distance in pixels you want.)
Thanks for all the help guys!
p.s. on my last project r126 screwed up the bullet speed of my spawned objects. in r119 I had set a certain speed, with r126 it slowed all my "bullets" down. so I rolled back to r119.