How do I make "Nested Conditions"?
EX:
System>player = win..... actions "ta da!"
System>player = loose.... (this is where i need to compare a global for difficulty level so the game knows how to proceed)
ie: Easy: player looses a life, starts over at check point.
Medium: player looses a life, starts over at beginning of level.
Hard: player looses the game, return to title screen.
Of course these are harsh examples, but you get my meaning.
So is there a way to have the system check a global, then check another in the same event?
Thanks. And hello, first time poster, long time gamer. :)