deadeye's Forum Posts

  • Is there anywhere where there's a complete, comprehensive list of all those sorts of things? Like ".count", "distance", or anything? Is there a full list on the wiki or anything?

    Yes there is

    http://sourceforge.net/apps/mediawiki/c ... xpressions

  • When you press a button, it actually stays pressed for several ticks before it is released, no matter how lightly you tap it. In that case you want to add Trigger Once after the MouseKeyboard: On key C pressed.

    Not quite. On Key Pressed already only triggers once. I think you're thinking of Key Down.

  • One last thing, I notice jumps in the newer Constructs are a lot more floaty.

    The old Gravity value was split into three different values, Jump Gravity, Jump Sustain Gravity, and Fall Gravity. You will need to update all of your platform object's settings in order to compensate for the new features.

    Remember that this could likely be a problem all the way up until the v1.0 release. It's unfortunate, but just hang in there. Just remember the old mantra... "Construct is in beta." Anything that you see here today might be different tomorrow and it could very well break any project you're working on. The devs try not to introduce any new game-breaking changes, but sometimes it's unavoidable. That's the risk you take when you beta-test software, and that's why I've personally put off any big projects until after the v1.0 launch.

    And make no mistake... whether everyone realizes it or not, we are all beta testers. We're the front-line soldiers. We're the guys that get shot to ribbons while storming the beach. No guts, no glory!

  • That's too cool

    A very nice, simple effect.

  • The menu editor isn't finished yet.

    You can see how it's going to work eventually bu double-clicking the Default menu under the Menus section of the project panel. The editor seems to be mostly in place, but isn't quite complete.

    In the mean time, you could make your own by creating sprite buttons that look like menu items to click on.

  • As far as I remember, 0.99 was when the rendering engine was changed.

  • Well, it looks nice. It has good looking graphics and all.

    But it's completely unplayable because you can never escape the flying ball enemy. It's just screen after screen of LOSING.

    LOSING.

    LOSING.

    And the music doesn't really seem suited to a worm having a walk on a nice, sunny day in the meadow.

  • [quote:31njt8sa]Also remember, the more popular your application, the more likely expert crackers will give it a shot.

    This. If you've made a commercial game that's popular enough to be widely pirated, you should consider it an honor. Crackers don't bother with unpopular software.

    And if it gets to the point, you will be making plenty of money from all of the non-pirates who buy it, anyway.

  • The closest thing I can think of is that linkman made a command-line plugin that allows you to open a file by dragging it onto the .exe.

    Perhaps someone could make a plugin that allows for dragging into the app window?

  • Oh hi David

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  • I talked with Ashley about it, so maybe she can do something

    Hehe, whoops

  • It says under lesson four how to do slopes.

    There's a friggin' slope right there in the picture in the first post for crying out loud.

    Edit:

    Use v0.98.9

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  • Short answer, yeah, you could.

    But really something like VB might be better suited for the task.

  • So you still haven't taken my Platform School tutorial? Sheesh.

    No, really... it covers this . Yeah, it only shows 45 degree angles, but you can alter it easily to include in-between angles.

    Also there have been some other examples around the forum that use different methods (even in the Platform School thread, I believe), you may be able to find something with a search.