deadeye's Forum Posts

  • Jordan Mechner did, back in the day, and look where that got him!

    Yeah, and look where that got the rest of us:

    http://i48.tinypic.com/2hdz56x.jpg

  • You use an action in the event sheet to load a file at runtime.

  • thanks again, but I'm afraid there's still a problem: because a few wall elements are already below the line right from the very start, the "you win" scenario gets activated immediately. is there a simple way around this ?

    Oh yeah, duh . Well, I'm stupid.

    Well, you could have a "Win" variable, and do something like this:

    + Always
        -> Set "Win" variable to 0
    
    + For each object purpleWall
    + purpleWall.Y < line.Y
        -> Add 1 to "Win" variable
    
    + "Win" variable = 0
       -> You win
    [/code:spndb38e]
    
    Or do it Madster's way.
  • No, there is no way to get rid of the controls. It has been submitted as a feature request before.

  • Your instances were getting confused because you weren't specifying which gun sprites belonged to which laser sprites.

    I added a couple of For Each loops and a PV called 'gun' to keep track of which laser sprites belong to which gun.

    The guns are labeled 1 and 2 (check their properties), and when they spawn a laser the laser gets tagged with the same number. That way when you tell the laser parts to line up their .Y location with a gun later on, they know which gun to line up with.

    http://www.box.net/shared/hv4a8jp4iv

    It works fine now.

  • You could do what most of those trial games do... add a registry entry that says the time is up.

  • Wow, nice changelog

    And I was totally not expecting another release so soon! What a nice surprise

    Thanks for all your hard work, guys. Downloading now...

  • I'm pretty sure the UI settings are saved in your Construct.ini in your C:\Documents and Settings\Username\Application Data\Scirra directory. Something might be deleting it? I dunno.

    Try keeping a backup in another folder, and if it happens again then replace it. But only if it's for the same version...

    Edit:

    Oops, maybe not. It looks like that info is in the registry.

  • Why don't you just make a friggin 3D Object plugin already, sheesh

    (Looks awesome )

  • Only to be used in emergency situations.

    Patent Pending.

  • Is your player close to the edge of the screen? You could start him in the middle of the layout.

    Or put a check in the box next to the oft-mentioned "Unbounded Scrolling" option in your layout properties.

  • What methods have you tried so far?

  • + System: For each object purpleWall
    + purpleWall.Y is greater than line.Y
        -> Activate "you win" scenario
    [/code:3iv81owa]
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  • A grappling hook is a pretty complex thing to create.

    One simple way you might try is to draw a line (or stretch a sprite) from the player to the target. When the line or sprite reaches the target, make it shrink from the other end and set the player's position to the end of it.

    Of course, that is a very simple method and it doesn't take into account swinging or collision, but you could expand on it from there.

    You may not want to use Platform behavior for your player, especially if you want to swing back and forth. You're looking at some hard math involving sin and cos to do that.

  • My guess is that your friend did not have the proper DirectX, even if he thinks he did.

    When he installed Construct, it gave him the proper DirectX.