DEAD LOOK's Forum Posts

  • Thank you guys! This was really helpful

    I tried both examples and they work as intended :)

  • Thank you both for the answers and the example. You put a lot of work into this I really appreciate it :)

    1. It works great but right now there is no way to detect the closest target, so they both shoot the same one.

    2. Also, when a target reaches the range and starts shooting, the other target starts shooting no matter its range even though there is "For Each"

  • Thanks again for the detailed answer!

    I tried adding Line of Sight but unfortunately it didn't work as expected.

    But I did it this way:

    Now the targets don't change but when setting the arrow (bullet) angle, it doesn't read the instance var UID so they both shoot the same target.

    It think this is the last problem to solve ;)

    If you want and have time you can check the project, it includes the essentials.

    https://drive.google.com/file/d/1kK5ro2_BAvGguAg_pdxrGU8qzwr8Mlcq/view?usp=sharing

    Thanks dop2000

  • Thanks for the quick reply

    I tried it and it works but there are still 2 issues.

    1. If there are 2 good and 1 bad troops and a new bad troop is created that is closer to the 2nd good troop, this 2nd good troop will not change target but instead it will use the 1st bad troop it saw and move towards it.

    2. How do I use the target LOD in order to shoot the arrow accordingly?

    Thanks :)

  • Hello all!

    I am having some trouble using the pick nearest/furthest condition

    I have created 2 families GoodTroops and BadTroops.

    When GoodTroops have a distance over 200 from BadTroops, they run towards them. If they have a distance less than 200 the start shooting at them

    This is what I have so far and for now it only works for the first troops. When I add new ones only 1 troop can shoot at a time.

    Let me know if you have any ideas :)

    Thanks in advance!

  • Thanks for the quick reply R0J0hound

    I guess I will have to wait and hope the construct team will work more on the 3D features of the engine :)

  • Hello!

    It's been years since I last used Construct but the new 3D features intrigued me so I got a license to try them out.

    As the title says, I am trying to figure out if there is a way to create 3D dice that can be thrown with a random rotation and finally land on the level.

    I made a few attempts with the 3D shapes but I cannot seem to get how to simulate Z rotation.

    Thanks in advance :)

  • Yeah, it doesn't work on mobile either. Cannot test my game :P There are already some bug reports regarding this issue.

    Do you have any ETA for fix Ashley?

  • Ashley The issue still persist. Do you have any ideas?

  • Yes, my devices are using iOS 12.0.1

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  • Hello,

    I am using the C3 Runtime for my new project. I exported it on an Android, even though the performance was not that good it loaded the project.

    For iOS I tried it on my iPhone 6s, 7 and iPad but it won't load at all, it just shows a black screen.

    I tried on XCode with the emulator and this is what it shows:

    Any ideas why?

    Thanks

  • Thanks for the recommendations guys!

  • Thanks for the recommendation but Is there any other way to fake it with parallax?

  • Hello all!

    I would like to create a camera rotation effect similar to this game:

    http://www.cubeescape.com/game/cube-esc ... -lake.html

    Is it possible?

    Thanks <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • I can easily do the Greek translation, please let me know if interested!